This article discusses the website funbrain.com and its tools for elementary students. If you are looking for websites to work with your curriculum, then read this article to see if funbrain.com works with your curriculum.
Are you looking for a free way to put some excitement into your curriculum? Look at what Funbrain has to offer you. This article discusses the pros and cons of using Funbrain as a part of your curriculum. Read below to find out all the details.
Funbrain offers lots of educational games and activities for learners of all ages. This article focuses on the tools for elementary learners. Here is what we liked about Funbrain.
- Most features are free.
- The features that aren't free seem to be for more extensive tracking and ease of use.
- There are online books to read.
- There are tons of math activities to do that are fun.
- The site functions rather well.
- Even if you aren't a paying user, your work can be saved through use of passwords for individual games.
- There is a fun blog separated by age group that discusses various facts and educational resources.
- There is even a section that instructs on reading music.
Here are the ways in which we found Funbrain to be somewhat lacking.
- There are no science games for early elementary learners.
- History games are extremely limited.
- There are no geography games for early elementary students.
- There are no physical education games.
This website seems to be one that is fantastic for Math and Language Arts for early learners. However, the other subjects are somewhat lacking in their coverage. I would recommend this site for any students that are struggling with interest in Math at all. The Math games on this site are great because they start with the very basics and the difficulty level increases as the students play the games. Every time a student finishes a round they get a password to use for the next round. This means the student can pick up where they left off at any given time.
The Language Arts section is also wonderful because it lists all the information they need to successfully play the game. Students can use this to refer back to in order to play the game successfully. As students are playing the game, their knowledge is reinforced and they become more comfortable with the material.
Author's own experience.