A skybox is used to encompass a 3D scene with a distant panoramic view. It gives the impression of a world beyond the scene that is being displayed. Here we will learn how to create one.
In this article we look at doing some physics with Sandy-HX.
In this article we add some structure to the game by implementing a main menu screen.
In this article we look at loading the graphics resources in a more consistent way.
We add some keyboard interaction, allowing the player to move a character across the screen.
Now that we have seen how the canvas element can be used, it’s time to start creating the framework that will be used as the basis of the final game. In part one we look at the first two classes/files that need to be created.