Let’s continue talking about bitmaps and how to treat them in Android. This time, we will see how to get a Bitmap image from a URL to use it in our Android app.
When working with applications, developers can sometimes run in to a situation where they would like to create a view and then convert it to a Bitmap to work with it as an image. Learn how in this easy to follow guide.
One of the best hardware characteristics of Android is the big touchscreen offered to users. But how do we interact with it? How do we tell Android that we have touched the screen? When programming in the Google Android environment we use “Events.” Keep reading to learn more.
Now we know what content providers are, and how to retrieve information from them, it’s time to see what more we can do with them: adding, editing and deleting registers or creating our own content providers. Let’s start!
If you want to create richer applications in Android, you will need to know how content providers work. In this article we will see how to access Content Providers to retrieve information.
In this article we will see how to create a more advanced menu within our applications. To do this we will learn how to create sub-menus and context menus.
If you have played a bit with an Android device (or its Emulator), you have noticed the Menu button function. Pressing this displays options in the screen, usually related to the application we are using. Let’s learn how to create an Options Menu.
In this article we will finish creating our Android Calculator.
The Google Android programming language, based in Java, uses its own terminology. Sometimes we can get lost between the new words. In this last article of the series, we will examine this terminology and clarify it.
Ever wonder what Google Android source code looks like so you can see how internal apps are made? Thanks to the open source platform that the Android Mobile OS is built on, you can get this information. This how-to-guide shows you how.
Now it’s time to see the widgets we have available in the Android platform. In the last part of this series of articles, we saw the “layouts”, containers for these widgets.
In this first part of the series of articles, we will set the environment to start developing own Android applications using Eclipse or Netbeans.