Continuing with my series of boss guides for the Metroid Prime series, I detail strategies to help you defeat the bosses of Metroid Prime 2. The difficulty has been ramped up from the first Metroid Prime, but with this guide you should have a much easier time!
First Things First
When I first played Metroid Prime 2 on the Gamecube, I was surprised at how much more difficult the bosses were than the ones present in Metroid Prime 1. For the sake of newer gamers, Nintendo has lowered the difficulty of the normal mode, so if you want an experience akin to the original version, you'll want to start a file on hard mode.
Of course, since this is still Metroid Prime, you'll want to scan everything. Most of the bosses in Metroid Prime 2 have multiple forms or phases, which means you'll be switching to the scan visor often to log new forms and reveal new weaknesses.
During most of the boss fights you'll have safe zones in which to replenish your energy at a slow rate, but any dark projectile attacks can disable the light crystals temporarily, so beware!
Dark Alpha Splinter
Your first boss battle is an Ing posessed insect that won't give you too much trouble. Its only methods of attack are a spit and a charge, neither of which are too difficult to avoid. The Dark Alpha Splinter tends to charge just after spitting. Just strafe around the boss and keep your distance from it, plugging charged power beam shots and missiles into it whenever you're not dodging an attack.
Bomb Guardian
A slightly more dangerous foe than your last boss encounter, the Bomb Guardian has several modes of attack. As it slithers its way around the room, the guardian will drop bombs to try to prevent you from following it. Occasionally, the front end of the worm will spit out a handful of spreading bombs, or a single homing bomb.
The objective of this fight is to fire at the tail until it stops dropping bombs, at which point it will raise its head to fire an enery blast at you. Strafe around to its front side to blast it with a charged up power beam to score some real damage. It will take a few rounds of disabling the tail and firing at the head to destroy the guardian and get your bombs back.
Jump Guardian
You'll find yourself dodging for a good portion of the fight against this Space Jump enhanced Ing. The creature will keep a barrier up
around itself before it makes a leap, and that barrier is turned into a shockwave when it lands. Keep an eye on your radar when it leaps out of sight, and time your jumps carefully to keep from being knocked out of light filled bubble. Apart from the shockwaves, the Jump Guardian will slash at you when you get too close, and will generate thin beams of energy that fire very quickly.
The boss will rarely step into the light to attack you, and the beams will come out at regular, easily anticipated intervals. Your best chances to attack are just after it lands, and when it's firing beams at you. The less life it has left, the more it tends to jump.
Complete Metroid Prime Boss Guides
Boss Guides to the Nintendo Wii Game, Metroid Prime.