Metroid Prime 2 Boss Guides, Part 2

Article by Neosygma (1,514 pts ) , published Oct 31, 2009

Part Two of my guide to defeating the bosses of Metroid Prime 2. As the battles get more complex, this guide will help you keep your cool against those nasty alien beasties

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By now, Samus has several of her helpful tools and weapons back, along with a Dark Suit to protect her from most of the damage Dark Aether's atmosphere will deal to her. Now it's time for some of the tougher bosses in the game, and defeating those bosses is the only way Samus can gain back all of her power and stop Dark Samus.

Boost Guardian

MP2-Boost GuardianThe first thing you'll notice about the Boost Guardian encounter is that you'll have no light filled safe zones to protect you, so take this boss out as fast as you can! The boss will, at first, act like a regular Warrior Ing, swiping at you, trying to posess you, and wriggling around the area in puddle form. Dodge its pitiful attacks and fire away with the light beam until its puddle form starts to glow red.

It's at this point that the battle gets tough. Little Ing will show up randomly to get in your way, while the guardian shoots around the room like a pinball. Any pillars or Ing that get in the way will be destroyed, leaving behind much needed energy and ammunation. After several bounces, the Boost Guardian will pause long enough to charge up another boost and aim itself directly at you.

While you're not as fast as your foe, Morph Ball mode will be your best bet for dodging. And if you ever want to get the boss out of its own ball form, you'll first need to stun it with a few well placed morph ball bombs. When it does get back on its feet, hurry back out of Morph Ball mode and start shooting light beams at it again. Eventually it will begin to use the standard piercing energy beams that the big Ing are so fond of.

This is a tough boss, but with a bit of practice and a cool head, you'll take it out eventually.

Alpha Blogg

Despite an unfortunately comical name, the Alpha Blogg is a fearsome creature that fancies vision impairing sonic projectiles and fierce lunges.

Effective weaponry for this fight includes charged power beams, dark beams, and missiles. If you can time it right, however, super missiles are also good. To damage the Blogg, you'll first need to fire at it to get it to charge at you. As it draws near, it'll open its maw to take a bite out of you. It won't give you much time to fire, but its open mouth is the only place where weapons will damage it. Fire a weapon of your choice and quickly dash to either side to get out of the way.

Apart from the small window of opporunity, this fight isn't that difficult.

Grapple Guardian

Much like the grenchlers you've already seen, the weak spot on the Grapple Guardian is its back. Fire power beam shots into its MP2-Grapple Guardiansingle eye and keep your distance to keep it from making an attack against you. With enough shots, you'll stun the beast, giving you time to fire off some light beams into its back for some decent damage.

When it recovers it'll head straight for you, and will now begin to launch grapple beams from its horn. In the event that one of these beams hits you, blast its face until you stun it. Now, shooting its face won't give you enough time to hit its back. Now you'll have to place yourself in between it and one of the two charged pillars in the room, and wait for it to latch onto one of the pillars. The creature will electrocute itself, stunning it long enough for you to get in a few good shots on its back, and hopefully blowing off the shell on its back.

While on its last legs, the Grapple Guardian will speed up considerably, and you'll have to shoot it in the face again to stun it. As dangerous as it is, you'll want to stay fairly close, as you'll only have a few seconds to hit its exposed backside before its electrical energy resumes protection of that weak spot.

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