Wii Game: CSI - Hard Evidence Walkthrough

Article by Marie (18,149 pts ) , published May 29, 2009

Look for the walkthrough to the Wii Game, CSI Hard Evidence and get through all five cases in a matter of hours! Be a super sleuth and impress Gil Grissom in the Nevada Lab!

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Case 1: Burning For You

At your crime scene, take note of the seal and the rear view of the cab. Take a snapshot of the Burnt victim and notice the footprint beside (take a cast of it) and use your tweezers to get the red plastic.

Next, find the insect in the dumpster and use your gloves to collect the gas can beside it. On the fence, click on the metal plate. Get the blue jean cloth and examine it (get the flake too). Afterwards, look for the turpentine can and lift a fingerprint off it, then click on the map and door.

Make your way to the Mobile Lab. Using the Trace, get a fingerpint result and Edsel Danville will appear. Next, go to the Morgue (exhaust all questions) and get the Victim's fingerprints and DNA. Collect the cab driver's shirt and the burnt flyer before finalizing talks with Robbins.

Go back to the Lab and analyze the Gas Can, Jean Cloth, Turpentine Can and Driver's Shirt. Run trace on the victim's particulates. While you're at it, run shoeprint analysis on your evidence and the red plastic.

Talk to Brass and ask everything you can - once done he'll give you a new crime scene. Get there and find a man lurking around and bring him to the Interrogation Room.

Case 1: Continuation

Talk to Debra Finch at the Tribal Leader's house and get the flyer on the fridge. Go back to Debra and ask her about the flyer and Liz Sunderland's whereabouts.

At the Fire Temple, talk to Liz Sunderland but don't forget to check the turpentine can and the curtain behind the statue. Once you're done there - you'll be informed that the cab has been moved to the CSI Garage. Before going, talk to Debra Finch first.

Back at the CSI Garage, examine the cab and collect the Bank Receipt and the second insect. Using the Flashlight, find the Matchbook as well as the Used Match. Collect the used match by using Ninhydrin. Then, get the GPS Device and Lighter. Don't forget to lift the prints off the lighter.

Run back to the Lab and run trace on the prints from the Matchbook. From there, compare and confirm Ed's fingerprint to it and the Lighter's print to the earlier Sample B. Run a search on the Bank Receipt and the GPS Device before seeing Brass. Exhaust all options, move on to the Interrogation Room and do the same. Afterwards, confirm the DNA from Ed's singed hair and the flake from the Jean cloth.

Now go to the Tribal Leader's House and talk to Debra. Collect a Matchbook and the 3rd insect and click on the following items: fireplace, stove, door, closet, shoes, two nightstands.

Case 1: Wrap Up

At the Fire Temple, talk to Liz and do the following: Collect Turpentine Can, fourth insect and click on fence, stepladders, statue, curtain, shoes, statue, mask, crate. Then move the poncho, and collect the condom (swabbing inside and out) before talking to Liz - and collecting her DNA. (Brass will call about the Security Video)

Go the Lab and enhance the video using Frame+ 8 times, where you'll see the Poncho. Go back to the temple and get the Poncho as well as lifting fibers. Talk to Liz then back to the Lab again to confirm the DNA from the condom are Liz and Ed's.

Interrogate Liz and Ed (talk to Brass to get warrant) then analyze the Poncho. Afterwards, haul Debra in for questioning. After all that, Brass will give you a new area.

At the Miniature Golf Course click on the following for extra points: grass, lamp, waste basket, golf ball, golf hole, pipe dumpster, and golf ball. Then collect the 4th insect, a roll of cash and the hair from the cash.

When you're through, finalize the arrest warrant by confirming DNA from the roll of cash and the victim's. Get the warrant from Brass, interrogate Ed and close the deal on Case 1!