Guides: Strategy Walkthroughs
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This article provides you with a detailed guide to fighting land battles in Empire: Total War. How does it differ from earlier Total War titles? What are the most important considerations in terms of tactics? We take a look at the terrain, formations and morale and suggest a path to victory.
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The Space Marines have the toughest squads in Dawn Of War II, but their heroes are surprisingly vulnerable. Never fear, however; while a Tech-Marine may not be that tough, he has a wealth of abilities that make up for it, and the other heroes are similarly capable when well used.
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The Space Marines are a great race for players looking to get into multi-player. You will be familiar with them from the campaign and Space Marine units are hard to kill, which is good for beginners. There are, however, some common pitfalls a new Space Marine player should avoid.
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The Space Marines are the most elite soldiers in the galaxy. Each armor-clad warrior is the pinnacle of humanity's warrior spirit. Space Marines know no fear, even in the face of overwhelming odds. But that doesn't mean their commander - that's you - doesn't need to know how to keep them alive.
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Portal is an incredible, mind-boggling, 3-D puzzle-oriented game. There is no combat, just strategy using unique physics concepts that have never been seen in a game before. This guide helps you to understand the concept behind portal, and guides you through the progressively more challenging stages
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Age of Empires 3 is one of the most popular strategy games. One appreciable innovation of the game was the addition of the real physics engine. But where replay value is concerned, you to like having 8 nations to choose from, each one with unique capabilities – and vulnerabilities.
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The Advent were once part of humanity. They were exiled from humanity for their strange beliefs - and then, centuries later, they returned. But it seems exile may not be so bad, as Advent units have many advanced technologies and abilities. Learn to use them, and the Advent fleet becomes formidable.
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Every genre has its classics, but the classics of the 4X genre are notable, as they seem to be the easiest to pick up and appreciate even years after their debut. They're not the prettiest games, but the point is the gameplay - which is why their appeal seems to remain years after release.
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The Advent are an interesting bunch, preferring high-tech shields and psychic powers in battle. Their capital ships are out-fitted accordingly. Though structurally weaker than competitors, the faster regeneration of Advent shields can be a great advantage, as can their excellent special abilities.
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Does slabs and slabs of armor sound appealing? Do you like the idea of massive cannon batteries firing through empty space? Would you rather rely on old-fashioned steel than fancy-pants shields? Then good news - TEC's capital ships are exactly what you've dreamed of.
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