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Jumping into the turn-based portion of Sword of the Stars is a rather baffling experience. Not because of its complexity, but because of its simplicity. Turn-based empire building games, be they set in space or on solid ground, have always involved complex colonization and construction gameplay elements.
Sword of the Stars does not. That isn't to say it is easy, but it certainly isn't as involved as Galactic Civilizations. The big choices revolve around what planets to colonize, how quickly to develop them, and how to defend them. There are just a few simple sliders to adjust, and that is it. This approach was so baffling to me at first that I thought I was missing a part of the game, but it just wasn't there.
Is that a problem? I think so. Cutting building and construction out of a turn-based empire building game is like cutting the shooting elements out of a FPS. It does keep the game moving, and it helps prevent things from bogging down towards the end-game. If you get there, anyway - I find empire managing to be so boring in Sword of the Stars that I don't think I'd ever bother trying a game in a large galaxy.
Still, there are a few good ideas. The ship design is top-notch, and should be included in more games of this type. The location and type of weapons and equipment used can make a big difference in battle, and building designs that counter enemy ships is extremely important to the game's strategy. The research is also stellar. The trees are not linear, yet are interconnected, and the techs are unique and have a lot of flavor. I don't recall a better research system in any recent turn-based game.
And then there is flavor text. If making games doesn't work out for the developers, I think they have a strong future in writing science fiction novels. There isn't anything that unique at a basic level about the mythology in Sword of the Stars. There are human, bugs, savages, and some race that has been around for a really long time. However, Sword of the Stars presents the races in a believable fashion. Better yet, this lore also has an effect on the gameplay. For example, each race has its own unique means of propulsion, which has a significant impact on how the different races play throughout the turn-based game.