The core gameplay remains the same as ever, as you’ll point and click your way through a series of puzzles and interact with items, characters and the environment to progress through the game. A couple of illogical or obscure puzzles show up on occasion, but for the most part the game can completed with logical reasoning.

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Trial and Execution can basically be split into two halves, with each half offering up a slightly different style of gameplay. The first part features Guybrush defending himself in court, gathering evidence and questioning witnesses in order to clear his good name. After that you’ll need to wander around Flotsam Island to complete an elaborate voodoo recipe. It’s the same fundamental style of play for both parts, but the former has more dialogue while the latter features the return of navigating a jungle maze. That’s more straightforward this time but it feels a bit recycled, especially when compared to the hilarious court case that precedes it. While this repetition hardly ruins the game it does make episode 4 feel less unique than previous installments, an unfortunate feeling that is highlighted by the return to episode 1’s setting.