Officers implements a system that focuses on reconnaissance and logistics as you battle across huge maps with a scale that's amazing. This focus is different than other games in the genre and has a few points of interest that are certainly unique and different, but the implementation of these elements has been poorly executed.
At first, the huge scale of this game seems like it might be a strength of this title but the more you play the more issues pop up that make the game play more frustrating than entertaining or useful. You can only view a small portion of the map at one time during the fight. This means you don't always know what is happening outside your view and things can happen to your forces that you won't realise until later. You also need to play this title at a slower speed because your army is kind of fragile and enemies lurk behind every tree or building. This means playing one mission can take up to 5 hours to complete.
You need to make use of roads to move around and controlling the roads is important to winning the battles and resupplying your army. Using your jeeps and armoured cars to scout ahead of your forces and areas before you move into them is very important. Every unit has a different range of influence and attacking versus detecting the enemy, but these elements often didn't work the way they were supposed to.