SimCity Societies is a different video game experience than previous titles in this franchise and implements newer concepts than the first SimCity games.
In this title you don't have to worry about the careful placement of on-ramps, power lines or RCI zones. You also don't have to take into consideration the strategic placement of police stations, setting tax rates for your city or hooking up the plumbing.
In this game, they put more of the focus on managing social energies. There are six energies for you to take into consideration as you play. They are produced and consumed in varying amounts by hundreds of different buildings. You need to balance the competing needs of Creativity, Authority, Prosperity, Spirituality, Knowledge, and Productivity as you play. This concept seems to work, but the way they have designed it lacks focus and isn't as engaging and immersive as the concept could have been. The energies only affect the buildings, so this kind of leaves your Sims out of the fun equation. Your Sims can visit certain buildings and become specialists of one type or another. This does allow them to influence other Sims, but it doesn't change the big picture of playing the game.