Osmos is similar to video games like Flow, Katamari Damacy, and Art Style Orbient. The main difference in the game play is that in this adventure your Mote will loose mass as it moves around. Mass bubbles are left in your wake as you move to intercept smaller Motes, which decreases the size of your Mote. You only swallow smaller Motes, so you have to be careful that the amount of mass you loose traveling to intercept your intended target doesn't make you smaller than your target. By the time you get to your target you could be smaller than your target, which means you'll be swallowed instead. They also added Attractor Motes which you have to avoid or be swallowed. The levels with multiple Attractor Motes are the most difficult levels and beating these levels is a difficult task. You can also shrink Motes down to size by pushing anti-matter blobs into them using your ejected mass bubbles. In addition, you can even slow down the flow of time as you play. Speed up time or slow it down to a speed that allows you to enjoy the experience. This is a nice feature that really increases the playability of this video game for casual gamers.