There are a lot of games set in World War II. First Person Shooters let you experience the front lines as directly as a game can, and you can work your way up the command structure, moving through controlling a tactical team, taking over a battle, or running a whole military theatre. But for some out there, perhaps out of historical interest or just because this challenge is most interesting for them, the most exciting places in the war were miles from the sounds of combat: unassailable shelters full of cigar smoke and gentlemen exchanging communiqués with spies, diplomats, world leaders, and generals, using t-shaped sticks to push small armies around a map of the world on a massive table.
Hearts of Iron III delivers just that experience. If you’re in the mood for fast paced fragging, this obviously isn’t your first choice. Even a die hard fan of traditional Real Time Strategy games that involve directly commanding the movement of units will find Hearts of Iron III to be a much slower pace.
For those that want the armchair leadership of a nation during WWII, and not just its military, but economy, diplomacy, espionage, research, and politics, it is here: and in droves. The game has an intimidating amount of detail, but the ability to delegate just about any function to helpful AI advisors and generals means you don’t get bogged down in micro-management. Despite this, the game still has a very steep learning curve, which, along with the pacing, will likely make it a love it or hate it prospect for most people.