Most people are familiar with Will Wright’s game concept that has become one of the most successful and recognized franchises in the world, and not just in gaming. It’s the Seinfeld approach to gaming: a game about nothing. Though much like Seinfeld wasn’t really about nothing, it just gave the writers immense freedom, the Sims games aren’t really about nothing.
The story is the one you create, based on the generally mundane activities of your Sims. Many people, hard-core gamers in particular, questioned how much fun a simulation of going to work and remembering to bathe could be all that great, but The Sims found a massive audience by appealing to people who don’t generally play games.
First we will look at the most noticeable changes, those most hyped by EA and likely to whet the appetite of fans of the series. Then I will get a little more personal in regard to how the Sims 3 introduces a tried and true game mechanic that I believe dramatically enhances the appeal of the franchise to more traditional gamers.