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The reason I'm not fiving a full five points for graphics is that, judging from a completely objective point of view, technically they are not that impressive - this is not your typical thousands-of-polygons-per-model action game, with characters so realistic you would swear you see them sweat and environments that sometimes look better than real life... No, The Path features rather simplistic 3D graphics that could be seen in a game a couple of years old, and shows no jaw-dropping, revolutionary rendering that would be a topic of discussion for weeks and a challenge for your GPU.
For the opposite as to why such a title deserves a rating of "good" in my eyes... Static screenshots are rarely a fair representation of what you see in game, and that cold not be more

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true than in this case. The polygon count and other technical details slip from your mind, as the visuals work for the very purpose they were intended - setting the mood. The Path can be described as eerie and unsettling, and graphics contribute to that very well. The gamma and colour palette slowly, but constantly shifts, weird symbols crawl around your view, and you walk through depressing gray and disturbing forest to step out in a happy clearing full of sunshine, colorful flowers and joy - or the other way around... The visual style is quite grotesque as well, and, combined with the twitching colors, splatters and little images appearing and disappearing as you move through the game world, really succeeds in creating a strong, unforgettable impression.