There is nothing particularly unique or creative about this title: it simply takes mechanics from elsewhere and slaps them together. For the most part it blends elements of Max Payne with Gears of War. It seemed inevitable that the game would include Bullet Time (they call it Assassin Time) and indeed you can trigger slow motion and then curve your bullets towards the bad guys. You get a line which stretches to the target and you can curve it to make sure it finds a warm fleshy home. This isn’t a free resource though; you have to earn adrenaline points, which you do by dropping bodies.
Progress is strongly focussed on cover and it seems every third-person action game now feels obliged to adopt a Gears of War system in this regard. You have to leap around pressing yourself up against the ubiquitous crates which are always to be found in shooters, looking ahead for the next piece of cover. If you store up adrenaline points you can go on extended slow motion runs bouncing from cover to cover (they call this Cover Chaining) and shooting up multiple targets in the process.
You have a knife if you feel like getting up close and personal and there are melee attacks as well but little incentive to use them. As you progress you’ll end up wielding dual pistols. There are a couple of rail sections where you no longer control your character’s movement and they are obviously supposed to add some cinematic style. They add nothing to the game-play.
The enemy AI is also pretty poor, there is no real challenge and much of the action feels predictable. They have tried to introduce some variation with boss fights but there is nothing special or memorable going on here. Additional modes are not inspiring and don’t encourage you to play on after the four or five hours it takes to complete Wanted: Weapons of Fate.