Ceville Review: A New Point and Click Adventure

Written by:  • Edited by: Michael Hartman
Published Mar 19, 2009
• Related Guides: RAM | Puzzles
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Ceville is a tyrannical king in a cartoon fairy world who has been forcibly deposed. Now you must guide him to revenge by removing the evil Basilius from the throne. You'll play as various characters and come up against a series of simple puzzles in this gently comedic adventure.

Overview

Ceville is a new point and click adventure for the PC. Set in the world of Faeryanis the tyrant king, Ceville, has been toppled from the throne and the even more evil Basilius has taken over. As Ceville, and various other characters that help out along the way, you must save the kingdom and take your revenge. This is gently comedic fun with some basic puzzle solving and a rich, warm art style.

Features
Rating Average

You’d be forgiven for thinking that point and click adventures went the way of the dodo but apparently no one has told German developer Realmforge Studios. They were formerly Boxed Dreams and have now been acquired by publisher Kalypso Media. While the genre may be hopelessly dated this is a well made title with a decent level of polish and it conjures memories of the Monkey Island adventures and Grim Fandango. The problem is these games were popular a long time ago now and while this title is well made it doesn’t offer anything new.

You play on a series of backdrops which are actually rendered in 3D although it makes no difference to the actual game-play. You click on items to investigate them or use them and the plot is advanced via lots of voice acting. The HUD is very simple and easy to use. If you want to try out an item in your inventory you just click on it to select and can then click on options in the environment to see if an interaction can be found. You can also combine items in the same way. Your entire inventory is a series of boxes along the bottom of the HUD.

Each environment has a puzzle or a series of puzzles to solve before you can advance. Generally this means putting together the right combination of items and using them in the right way or manipulating the characters you meet by giving them the right items. You can also have conversations with other characters in which you get to choose from a range of responses and you can influence them to do what you want by selecting the right combination.

Most of the puzzles are logical enough and you can generally advance without too much retracing of your steps. The fact you are able to switch between characters to solve some situations, such as Ceville’s escape from his jail cell, is a nice touch. Some of the puzzles are not so logical, for example who knew that parsley would put a fairy to sleep? However with adventure games you know that randomly trying every combination will work eventually, to be honest this is one of the reasons I’m not really a fan of the genre. The other is the fact you tend to wander back and forth looking for objects you have missed and happily Ceville has a system whereby you can press the space bar in each environment to highlight everything that can be interacted with.

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