Retro Review: Half Life- Revolutionizing FPS games

Review of Half Life by Valve software
by Anurag Ghosh (18,172 pts ) , published Jan 23, 2009
4

The release of Half Life in the late 90’s certainly created ripples in the PC gaming industry. It revolutionized FPS games with an innovative approach that was internally consistent and had constant surprises due to its original and gripping story.

The best FPS game ever developedRating Good

Critics expecting a sub-standard Quake clone were quite surprised by the blend of action and adventure with stunning graphics and technology offered by Half-Life. With a great plot and an inspired multi-player game, gamers enjoyed every bit right from the beginning till the end.

The Plot:

Half-Life has a very gripping and original story. Gamers play the role of Gordon Freeman, a young scientist in the Anomalous Materials Laboratory of the Federal Research Facility of Black Mesa, a decommissioned missile base. As a routine analysis, Freeman is sent alone in a test chamber to analyze a strange crystalline object until something goes wrong and the entire Black Mesa facility turns out to be a nightmare with Alien creatures creating destruction and havoc. Unaware of the surprises in later stages, Freeman takes the responsibility of fighting his way through missile silos, weird monorails, cafeterias by eliminating any inhuman monsters that disturbs his quest. Freeman also comes across enemy troops who have a planned approach in killing every member of the research facility by throwing hand grenades and firing at innocent research associates including Freeman.

Game play:

The basic structure of the game is full of surprises and always has new challenges and obstacles that ensure continuous game play.  Nearly every room has something new for the player.  There are many hand-scripted events that guarantee interesting little scenes with a wide variety of textures providing an illusion of reality. Instead of the usual blind-firing, most scenes are puzzle-oriented. This makes the player think and work his way out to the next level. 

Half-Life has no levels. The areas are linked logically helping players to wander and explore every part of a room or lab or a warehouse. Players have the freedom to go back in a previously explored area unless there are some obstructions.  The logical placement of weapons and ammunitions either inside a warehouse or near a dead soldier or guard makes the game more interesting.  Weapons range from the usual array of modern firearms and experimental alien gadgets to high powered particle accelerators. The alien enemies are quite realistic and well designed. The level of artificial intelligence is remarkable, especially in case of enemy troops who patrol in groups and use stealth in eliminating the protagonist. There are also chances of alien creatures following you if you don’t eliminate them instantly.

The one thing I didn’t like about Half-Life is the use of the space key to jump above crates and boxes. I felt like playing Mario bros every time I jumped. Also, climbing ladders seemed quite difficult at time. I think Half-life was created for the single player because the multiplayer modes are not so interesting.

Playing Half-Life was a frightening experience, especially with the well-presented story and an element of surprise at the end. It will always remain as the best First person Shooter and an exceptional single-player game.