Among the capabilities of the joystick are its twelve buttons, slider tab, eight-way "hat-switch", and most notably, the twist-handle. The joystick itself is extended a little on the right side to provide support for players' hands. Six of the buttons are mapped to the top of the joystick, including the trigger button, and the other six are on the left side of the base. Its more than likely that not all 12 buttons will be mapped to the controller, but it is a convenience to know that most people will have more than enough available. The slider tab is located in front of the joystick and provides sensitivity for aspects like speed. It placement gets in the way of the right forearm at times, but is something that can be worked around after a little while. The advantage of this tab is that the speed of a vehicle can be keep at a specific speed without having to constantly accelerate or slow down, meaning that more concentration can be spent targeting.
At the top of the joystick is the "hat-switch" button, which is a small button that can be rotated in eight different directions, and looks similar to the top of an analog stick. It may take some getting used to because the switch button is so tiny that players will have to feel the clicking in their thumb to know when it is at a specific position. Once this is worked out, this switch becomes quite useful in switching views quickly while flying.
The twist handle is the feature that stands out the most above all. Unlike most joysticks that only provide the 360 circle on an X and Y axis, the ability to twist the joystick left and right adds a third axis, or Z-axis. The benefit of having this axis allows for additional freedom of movement in aircraft, particularly in helicopters. Turning left or right, for example, becomes possible without having to dip or raise the nose of the chopper. In firefights with enemies on the ground, pilots can move the reticule left and right quickly without having to move the whole helicopter.