F.E.A.R. 2: Project Origin Review: Horror and Action FPS Blend

Written by:  • Edited by: Michael Hartman
Updated Mar 17, 2010
• Related Guides: First-person Shooter | Survival Horror
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F.E.A.R. 2: Project Origin is a well made first-person shooter which combines slow motion gun play with elements of survival horror. The single player game is visually good with a fairly engaging story line and well designed game-play. Despite a weak multiplayer option this is a decent offering.

Overview

The original F.E.A.R. was an interesting blend of stylish gun play and horror movie frights which felt fresh and featured a fairly ambitious and unique storyline. The sequel, F.E.A.R. 2: Project Origin picks up before the end of the last game and casts you in a completely new role. There is plenty of stylish slow motion shooter action and there are several jumpy moments as the mysterious little girl Alma seems to be stalking you. The graphics are improved and the game-play has been refined. This is hardly ground breaking stuff but it is a solid, enjoyable first-person shooter which should give you several hours of well designed action. Perhaps not one of the best horror games ever made but you could do a lot worse.

Features
Rating Good

You play as Michael Beckett, a member of a First Encounter Assault Recon team and as you embark on the first mission you are knocked into oblivion by the explosion that ended the original game. It is a good opening and you wake up in a hospital with psychic powers. The plot is fairly predictable and clichéd but the action has been improved and the fire fights are more engaging than they were first time around. Sadly the horror, though well done, is now familiar and fails to have the impact it did in the first game.

You get your hands on a range of weaponry throughout the game and you’ll even control a mech at one point. Of course you can activate your amazing reflexes for a burst of slow motion shooting whenever you want. The AI offers a decent challenge and they employ relatively sensible tactics, taking cover behind the movable objects and trying to flank you. The ability to flip over a table is a nice feature which you can take advantage of as well but it adds little to the game-play and you’ll have more success wading into the fight aggressively.

Some of the enemies you’ll face are really nasty and in addition to the clones, high tech ninjas and mercenaries there are also paranormal nasties like the remnant. Alma continues to pop up throughout via ghostly sequences and remains creepy although her sudden appearances are now quite familiar. The pacing is good and talented developer Monolith has definitely made some effort to mix up the game-play with some variety and greater range of environments.

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