As this is a quest game, the main part of it are the conversations and interrogations. This time however, they are not boring, can you imagine? And we all know that's very hard to achieve when it comes to a quest, but honestly this time the conversations grabbed me.
Every monk has his own character, there are some that are very distinguishable. In a few words, the authors make us face all kinds of personality that could exist. One of them is shy, the other is obviously cowering in fear and hiding something, some other is sweating a lot, hiding something, etc. Some of them will frankly tell you they don't like you, some others will help you a lot.
Except the interrogations and the conversations, there are also puzzles. Another typical part of the quest games. In this case, they are perfectly designed. Not very hard, but also not very easy. We all know that some quest designers can send you banging your head on the walls over their puzzle that includes Latin, strange blueprints, tons of unneeded inform

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ation, and facts that only additionally confuse you.
You also have company in your journey. The small wannabe-monk Bruno. There is something funny and very original in his appearance and the constant persuading to help. However, someone tried to kill him by rolling a big stone that was supposed to smash him, so we should be careful and keep him safe.
The game brings also a lot of fun. The authors obviously didn't want to keep it very serious, regardless of the theme and the story. In addition to the vivid colors of the graphics there are lots of jokes, sarcasm, and irony that often bring the smile on your face.