Review of Lord of the Rings: Conquest

Written by:  • Edited by: M.S. Smith
Published Jan 25, 2009
4

Relive the magic of Peter Jackson's The Lord of the Rings film trilogy first hand in this sweeping reenactment from Pandemic Studios that places you in Tolkien's Middle Earth. Conduct sweeping, epic battles as they unfolded in films or find out how the legendary trilogy might have otherwise ended.

Lord of the Rings: Conquest Overview

Developer: Pandemic Studios

Publisher: Electronic Arts

Rating: ESRB: Teen, PEGI: 16+

Released: January 16, 2009

The first big release of the year, Lord of the Rings: Conquest, has hit store shelves. It doesn't to live up to the promise of its sweepingly cinematic pre-release trailers (what game does?) and it falls far short of the wonder of the film franchise upon which it's based, but if you're renting rather than buying, this game is a fine weekend's worth of distraction.

Players of the 2004 hit Star Wars: Battlefront will immediately find themselves on familiar ground with this game. Pandemic, the same studio that produced Battlefront, developed The Lord of the Rings: Conquest, and it hasn't bothered embellishing on its original template even one iota. Unfortunately, while Battlefront was a welcomed update on a tired genre at the time of its release, Pandemic has utterly failed to learn from its previous mistakes in the intervening years. Conquest, like Battlefront, suffers from a clunky control system, reptitive gameplay, and an altogether unconvincing story. Luckily, a sonorous soundtrack, campy fighting faux pass, and the sheer joy of slaughtering Hobbits redeems this game from its potential bargain bin status, elevating it to roughly the entertainment value of an Evil Dead film marathon when share with a friend.

Pros:

  • Bad dialog and Mortal Kombat-style maneuver narration are comical
  • Multiplayer mode renders combat system amusing
  • Novel opprotunity to play a villain in a Tolkien setting
  • Wonderful soundtrack and sound effects

Cons:

  • Awkward combat system
  • Lackluster graphics
  • Repetitive gameplay for single players
  • Unimaginative opponent AI

Verdict: Try it, but don't buy it.

Singleplayer Gameplay
Rating Below Average

Review: Lord of the Rings: Conquest allows players to re-enact key scenes from the Peter Jackson's film trilogy over the course of two campaigns. The first campaign, which begins with the Battle of Helm's Deep and ends with the Battle of the Black Gate, loosely follows the events of the film and casts players in the role of one of several class of hero and, as often as not, one of the stars of the film.

Several stages into the game, the initial novelty begins to wear thin, and the entire affair becomes a waiting game. There's not a leveling mechanism or an experience system in place, so the battles dulls to monotony swiftly after advancing past Helm's Deep. Luckily, that monotony doesn't last long, because the initial campaign, though frought with difficulty (most of which arises from the combat system itself), is relatively short and easy. Think the final levels of Halo 3 set on "easy."

The game's control system is boring and occationally frustrating. The bored is the result of players being given a choice between four classes, (archer, mage, scout, or warrior) each of which attacks using the basically the same key combination with very little differentiation between even the different attack's effects. The frustration comes with the game's primary combat mechanics: knock opponents to the ground. All too frequently, players will find themselves helpless and flailing on their back with no way to speed the process of getting up. The situation is exascerbated by an inability to to tell where injuries are coming from.

Just about the time you're thinking of giving up single-player mode for something more interesting, the game begins to redeem itself. This is the beginning of the much-market second campaign. In this second campaign, players, cast as the Witch-King, give the half-pint Hobbit a right-hook and make off with the Ring. From this point on, players get to wallow in evil as they push the forces of good back through the previous levels to where the trouble all started, The Shire. Once there, the game reaches it climax with Sauron burning the Shire to the ground and butchering the panicked little Hobbits despite all Gandalf's attempts to interveen.

The truth is, by the time the Shire is really and truly the high point of this entire game. After hours of boredom and irritation over the game's lack of imagination and the combat system impeding progress at every turn, players will welcome the tear-wrenchingly riddiculous bouts of killing small, defenseless creatures.

Multiplayer Gameplay
Rating Average

It's painfully obvious that, despite the Pandemic's hype of the single-player system, this game was designed for multiplayer mode. Yes, touring the scenery of three great films is interesting. Yes, slaughtering Hobbits is hilarious, Yes, it's difficult not to break into laughter over the exurberance of the characters in battle. But this is where the game truly shines Many the shortcoming of its single-player mode can be forgiven once you've joined in battle against real human beings.

Up to sixteen players can join in a game in one of three modes: Capture, Conquest, and Deathmatch. The modes will be familiar to anyone who has ever played a multiplayer game online before. In Deathmatch, all of the players run about, frantically trying to kill each other in the guise of their favorite character (inevitably Gandalf). In control, teams attempt to take then hold strategic points on the map in a classic king-of-the-mountain game. Finally, the old stand-by that's been popular since GoldenEye, capture the flag. Only in this variation, you'll be scrabbling to snatch the ring from the best Gandalf, because, guess what? He can heal himself and zapp you silly.

Showing page 1 of 2

 
blog comments powered by Disqus
Email to a friend