Released in December 1999, Quake III Arena was developed by id Software and features no standard single player mode – instead this is replaced by a player-vs-computer one-on-one series of matches across different functional, minimalist arenas.
Upon release, the eschewing of a traditional First Person Shooter (FPS) story-based mission in favour of multiplayer madness was met with confusion and bewilderment by many - but id Software had correctly gauged the market, and the success of the earlier Quake multiplayer modes proved to be the blueprint for the unique selling point of Quake III Arena.
Expansions were soon available in the shape of player modifications and an official expansion came in December 2000 with the release of Quake III Team Arena.
Gameplay follows the standard mouse plus keyboard pattern for FPS, and as usual with such games can be customized. A joystick option is also available for owners of control pads.