Elder Scrolls IV: Oblivion - An Amazing Open World To Explore

Written by:  • Edited by: Eric Stallsworth
Published Dec 19, 2008
• Related Guides: Character Customization | Elder Scrolls Iv
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Oblivion could have been just another RPG in the world. Thanks to clever design and an expansive world however, it is far from just another RPG. Oblivion is a game that can easily satisfy a wide range of players.

The Plot
Rating Excellent

The main storyline of this game is fairly straightforward. You wake up in jail, and then you escape only to find the king in the tunnels too. Before his untimely demise, he sets you a task - to find the only living royal heir and save the kingdom from evil. Once you find the heir however, things get complicated. To save the kingdom you have to close a whole series of gates to Oblivion worlds, which are populated by all sorts of monsters. How do you close the gates - from the inside, of course.

The beautiful thing about this game is that you can chuck the main plot. If you want, you can make your own story. If you are really ambitious, you can do both at once. This reviewer played the main quest on one character and become a vampire assassin in another.

Developing your character
Rating Excellent

One of the great things about this game is its character customization. Customization itself is nothing new, as many RPG’s have tried it. The thing worth noticing is the level of customization you can take your character to with Oblivion.

You have a set of basic traits that are assigned to you when you choose your race. These attributes are then modified by your choice of Birthsign. Then you can complete your character customization by adding skills.

Attributes

  • Strength
  • Intelligence
  • Willpower
  • Agility
  • Speed
  • Endurance
  • Luck
  • Personality
  • Health
  • Magicka
  • Fatigue

How much you have of one or more of these attributes will determine what you can do. For example, you stand a much better chance of manipulating people if you are high in Personality, Luck, and Intelligence. Other than that, there are basic aesthetic preferences like hair and skin color, but those are only the tip of the iceberg. Your first choices are you race and sex. Sex is pretty self explanatory; your character is either male or female.

Race

The choices of race are:

  • Argonian
  • Breton
  • Dark Elf
  • High Elf
  • Imperial
  • Khajit
  • Nord
  • Orc
  • Redguard
  • Wood Elf

Birth Sign

Each race has its own special abilities and skill bonuses associated with it. You will want to be sure to pick a race that is compatible with your birth sign. There are 13 birth signs you can use to set you on a career path. Your birth sign choices are as follows:

  • Mage: Magica+50
  • Apprentice: Magica+100, Magica weakness 100%
  • Warrior: +10 to agility, speed and luck
  • Shadow: Invisibilty once a day
  • Lover: Paralyze and lose 120 points of fatigue per day
  • Ritual: restore heatlh once a day and turn undead
  • Tower: Reflect damage and open lock once a day
  • Serpent: Damage health, dispel, cure poison, damage fatigue all once a day and simultaneously
  • Atronach: Magica+150, no magica regeneration
  • Lady: +10 to willpower and endurance
  • Steed: +20 to speed
  • Lord: Restore health and weakness to fire.

Skills

There are 3 main classes of skills each of which fall into 3 main categories: combat, mage, and stealth. It is wise to figure out what you want to be before you pick, and you want to stay mostly within one family of skills. Not many mages have call to wield a two handed broad sword. You gain access to new skills based on how you play. For example, you will gain the ability to use new spells by using the ones you already have. One thing to note: it has to be a useful casting. Setting the trees on fire might be fun, but it won't help you. Also helpful, if you join a guild you can sometimes acquire new skills at the guildhouses.

Guilds
Rating Average

There are four main guilds that you can join, each of which can give you access to new tasks. Joining a guild will help you to enhance your game play. The guilds are:

  • Fighters guild
  • Mages guild
  • Thieves guild
  • The Dark Brotherhood (an assassins guild)

A note to the mages: you definitely want to consider joining your guild and stopping by the guild house in each town. These guildhouses can teach you a new spell to add to your book, and everyone loves a free spell.

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