Space Colony Review: RTS meets Sims style Game-play in this Fun and Futuristic Game

Written by:  • Edited by: Michael Hartman
Updated Nov 3, 2009
• Related Guides: Real Time Strategy | RAM
4

Space Colony is a comical cross between real time strategy and Sims style people management. You play through a series of missions on inhospitable alien planets setting up mining operations and despatching nasty aliens with the help of your colorfully dysfunctional crew.

Overview

Space Colony is a real time strategy game which ties in elements of The Sims. It was released in 2003 and developed by the talented Firefly Studios, the same developers who created Stronghold. The basic setting of the game is a series of space colonies on alien planets which are inhabited by a number of dysfunctional crew members. The player takes on the role of an overseer for evil futuristic company Blackwater Industries and must care for the crew and perform a series of tasks in order to progress to the next level. Sometimes you have to set up mining operations, sometimes tourist destinations and you run into hostile alien life-forms quite frequently. The focus is firmly on comedy and there is some great voiceover work in the game and some comical sci-fi references.

Features
Rating Good

space colony The basic design is familiar RTS territory and you can select various buildings to construct from the simple fold out menu on the left of the HUD. You generally start each level with an existing base though it may be small or in disrepair. The colonists arrive by shuttle and you have to assign them to a bed and make sure you cater for their needs. Depending on the mission, you construct the buildings you need and order the crew to perform various actions, like mining or research. The missions start out fairly easy but the learning curve is steep and it won’t take long until you run into a mission which requires a restart to complete.

In addition to dealing with your main mission objectives you also have to keep a close eye on your crew. While they occasionally cater for their own needs you will often have to tell them to go and eat or wash. It is also vital that you ensure their physical and mental health are cared for, if a crew member goes insane there is no telling what they might do! Each of the colonists has their own personality and they can form friendships by chatting but some of them have serious clashes and this can develop into violence if you don’t manage it carefully.

The missions are split into two fairly distinct categories, economic and military. There is no doubt that the economic missions are easier to manage and better designed. The military missions often feel very chaotic and can be frustratingly tricky as the base comes under attack from fast moving alien swarms. There is no multiplayer option in the game but the sandbox mode adds replay value and you can choose campaigns focusing on economics or warfare depending on your preference.

Showing page 1 of 2

 
blog comments powered by Disqus
Email to a friend