In the very beginning of the game, I was walking in some offroad way, covered by some consistent fog. I couldn't see anything and I was hearing strange noises around me, but nothing attacked me however. The road seemed to have no end; was I lost or not? Who knows?
In short, Silent Hill 2 scares you not with what is happening, but with what is not. Every single second you expect something to

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happen, but it doesn't, or at least not when you expect it. The game designers will make you enter in impenetrable darkness, knowing that the enemies are around. And they will force you leave your flashlight, your radio that is an indicator for monsters, and your weapons in the front entrance, because the elevator won't be able to carry you.
Or imagine yourself walking in this particular impenetrable fog. You hear screams from underneath an abandoned car, suddenly some crippled monster pops up and runs away from you. This short encounter is probably more terrible than the boss himself.