F.E.A.R is not a game for the feint-of-heart. F.E.A.R is a game that will, as the name implies, scare the proverbial from you, and you never quite know when the game will deliver it's next slice of cerebral meddling.
Weapons are various and feel powerful, unlike in some other games, and you can actually take down enemies with a single, well-placed shot rather than having to pump them full of lead before they even flinch. Whereas in other first-person shooters, where the weapons tend to curve as the game progresses making those in later levels more powerful and those from earlier levels less so, the weapons in F.E.A.R have no such curve and you can clear a room with a pistol just as easily as a machine gun.
If need be, you can indulge in a little 'bullet time' whereby your enhanced reactions can slow down time for a few seconds, allowing you to pick your shots and gain the upper hand.
But it's not just with bullets you can use. F.E.A.R has also integrated some limited hand-to-hand combat into the game and you can lay out enemies with your bare-hands, or deliver crushing kicks to the bad guys. You can even use the butt of your gun as a makeshift cudgel if the need arises.
The action is fast and furious, and you'll rarely have time to draw breath as wave after wave of clone soldiers descend on you. In those rare instances where you can breath, there is always the feeling that the game will assault the mind, if not the reflexes at any given moment.
Between skirmishes, the story unfolds via some very creepy cutscenes and flashbacks, and a heavy dose of ghostly apparitions who crumble to ash in front of your eyes. You'll hear lots of whispering people and the haunting laugh of a little girl, and although treading a very fine line towards being kitsch, the game does a fine job of sustaining it's gritty, grim tone.
One of the best elements of F.E.A.R is its delivery of the creepy tension. The game seems to instinctively know when to deliver an apparition to make you jump, and while you may feel invincible after winning a gun battle, the supernatural forces that appear at what seems the most inopportune moment leave you feeling that you are at the mercy of the game, not the other way around.
Another area where F.E.A.R differs from many other first-person shooters is that it isn't possible to run around with an arsenal akin to that of Arnie in the film 'Commando'. F.E.A.R limits you to only being able to carry three weapons at a time and you need to consider the pros and cons of each weapon, especially when you get into the serious hardware later in the game, such as rocket-launchers.
You can also carry a limited supply of grenades which can be thrown without the need to equip them first. The same applies with first-aid kits, which, at the press of a button can be instantly applied for some much-needed health.