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<?xml-stylesheet type="text/xsl" href="http://www.brighthub.comhttp://www.brighthub.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>PC Gaming Media Gallery</title><link>http://www.brighthub.com/video-games/pc/media.aspx</link><description /><dc:language>en</dc:language><item><title>Interview with Chris Jones and Aaron Conners about 3 Cards, Tex Murphy</title><link>http://www.brighthub.com/video-games/pc/media/p/53340.aspx</link><pubDate>Sat, 24 Oct 2009 13:15:02 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:53340</guid><dc:creator>J. F. Amprimoz</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;The complete audio of my interview with Chris Jones and Aaron Conners, makers of the classic Tex Murphy games and currently working on the sequel to Three Cards to Midnight, called Three Cards to Dead Time, with their Indie company, Big Finish Games. We discuss everything from the differences between working on major AAA titles for big publishers and Indie games, to Tex Murphy and Merryman possibly being related, to a real-time strategy game about an Indie dev trying to conquer digital distibution islands. Some moments were very insightful, others very funny.&lt;/p&gt; &lt;p&gt;Let me apologise for the crazy reverb effect: I had mispositioned my mic. The not particularly redeeming factor is that it sounds like the spacey Tarot reading scenes in the the Three Cards games.&lt;/p&gt;</description><enclosure url="http://www.brighthub.com/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.05.33.40/aconners_5F00_cjones.mp3?UserName=Anonymous&amp;Token=c4082e70-7644-4cff-9118-4724622eb533" length="5681884" type="audio/mp3" /></item></channel></rss>