PC Gaming Media Gallery
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A picture of some multiplayer gameplay on the hot yet to be released Call of Duty Black Ops!For more information about games and Black Ops click here .
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A picture of when the S.A.S. are storming the ship on Call of Duty 4.
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In this interview with Mass Effect 2's Development Director, Dorian Kieken, we discuss UI refinements to make a more shooter-style and flowing experience, while developping character and evironments to enhance depth in those areas. Exploration will likely be far more interesting with fuel limits on your ship and planets designed with individual attention instead of the cookie-cutter feel they had in the first Mass Effect. For context information...
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Jason Holtman, Valve's Director of Business Development, discussed the Steam plarform, digital distribution of PC games, and Valve's big game this year, Left 4 Dead 2, in this interview with Bright Hub's Jean Amprimoz. For context information explaining and highlights from the interview, see the accompanying article: Valve's Jason Holtman on Steam Having Many Zombies, But Not Cannibalizing Sales He reveals sales figures showing that...
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Assassin’s Creed 2 launched November 17 th amidst a massive marketing campaign and massive gamer expectations. In addition to this, Patrick was at the Montreal International Games Summit speaking to fellow makers of games and students of making games. Though obviously busy, he was nice enough to sit down with us and talk about AC2. Highlights from and context information for the Assassin’s Creed 2 interview are here . His enthusiasm for the game is...
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The complete audio of my interview with Chris Jones and Aaron Conners, makers of the classic Tex Murphy games and currently working on the sequel to Three Cards to Midnight, called Three Cards to Dead Time, with their Indie company, Big Finish Games. We discuss everything from the differences between working on major AAA titles for big publishers and Indie games, to Tex Murphy and Merryman possibly being related, to a real-time strategy game about...
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