Soul Mastery is the moniker for Ghost Widow's Patron Pool, and its aptly named. As you will see, Soul Mastery involves some very interesting powers. As with the two previously discussed Patrons, your villain's archetype will determine what becomes available, as well as what level is attained.
- Level 41 Powers
- Gloom - This dark power is available for Brutes, Stalkers and Widows. A somewhat slow blast of negative energy, it deals damage over time as well as reducing a foe's Accuracy.
- Soul Tentacles - This cone opens a rift to the Netherworld, immobilizing your enemy while draining them slowly of life. Brutes, Masterminds (at level 44), Soldiers and Widows get access to this power.
- Soul Drain - Only the Corruptor gets this effective power, which drains your enemies of health while adding it to your Accuracy and Damage.
- Dark Embrace - To protect yourself from Lethal, Smashing, Negative Energy and Toxic damage, you dip into the netherworld and pull back a dark shroud to surround yourself with. Corruptors, Dominators and Masterminds are the lucky recipients of this ability.
- Dark Consumption - With this power, you grasp your foe's soul and use its energy to bolster your Endurance, causing them Hit Point damage in the process. Only the Dominator gets this ability.
- Nightfall - This power causes a cone of scintillating Netherworld particles to envelop your foes, damaging them as well as their Accuracy. The Mastermind is the sole recipient of this power.
- Moonbeam - Using a glimmer of Negative Energy, this attack allows you to snipe your foe from a great distance away. The Stalkers benefit from this extremely powerful attack, damaging their foe's Hit Points and Accuracy.
- Dark Blast - This long range blast of Negative Energy is reserved solely for the Stalker as well, dealing Moderate damage as well as lowering the target's Accuracy.