Oblivion Walkthrough - Joining the Thieves Guild

Written by:  • Edited by: Michael Hartman
Published Sep 6, 2010

In Oblivion, there are a number of very important guilds. I'll tell you how to find the Thieves Guild and then join the Thieves Guild with a test mission to steal Amantius Allectus' Diary. I'll also cover what to do if Methredhel manages to steal the diary before you do.

Introduction - The Thieves Guild

Oblivion Walkthrough - Joining the Thieves Guild
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Note that Oblivion’s guild system is not restricted. The best warriors and mages will probably want to go ahead and join the Thieves Guild for its incredible benefits. Thieves will also find this to be a vital quest, since they will only be able to fence stolen items through Thieves Guild merchants and fences. Warriors and mages will also come across “stolen” items during their travels. Since a large number of the best items end up counting as stolen, it’s nice to be able to quickly fence it and buy it back to “clean” the item.

Even if you’re not a thief character, stealing is one of the quickest ways to safely earn cash and it can usually be done without any real skill. If you can watch for guards and not awaken sleeping owners, then you’re set for a lot of money. This is also true for most of the special Thieves Guild missions. You don't necessarily need to have many points in sneak. Just strip off your armor and move around the guards.

In order to get the quest “Joining the Thieves Guild” you will need to gain the attention of the Thieves Guild and learn about their test.

Finding out About the Thieves Guild

The easiest way to do this is to look at a wanted posted that’s on the walls of the Imperial City. This will add “Gray Fox” as a conversation topic. Using either Speechcraft, a Charm spell or bribery, get the disposition of a beggar up and ask them about the Gray Fox. They’ll point you to the meeting.

If you’re arrested for stealing at any point, then you’ll receive a note telling you that your skills could be put to much better use inside the Thieves Guild.

Apparently, just getting the basics about the Gray Fox is enough, since that will trigger the meeting. Bribing Armand will convince him to let you try.

May the Best Thief Win - Amantius Allectus

Amantius Allectus' Diary - Oblivion Walkthrough
click to enlarge
Regardless of how you learn of the Thieves Guild entrance exam, head over to the Waterfront district and enter the Garden of Dareloth at around midnight (wait if you have to do so). It’s just a little corner past a few beggars’ bedrolls behind an abandoned house. Armand Christophe is the Imperial City Doyen and the man that we have to impress to enter the Thieves Guild. He also holds a bright torch, so he’s easy to find. You may have to boost his disposition a bit to get him to tell you about the test, although mentioning the beggar’s approval (through the “Gray Fox” option) should help.

Regardless, he’ll explain the unique test for the unique circumstance. Since there are three potential recruits, he’s requiring a competition. This is a little tricky.

Standard theft rules apply. You can’t kill anyone involved in the quest while it’s active. Other than that, it’s pretty much your call. Remember that you aren’t in the Thieves Guild yet, so their more strict rules don’t apply.

The diary belongs to Amantius Allectus. He’s an alchemist who lives in the Temple District of Imperial City. You can get a marker for his house by asking any beggar about him and paying 5 coins. There's one sleeping on the bedroom by the wall right outside the Garden of Dareloth.

Note that, yes, Amusei is an idiot. He’ll just wander around the Elven Gardens and the rest of the city aimlessly while looking for the house. He’ll still be at it the next day.

Methredhel, on the other hand, is a genius thief. She already knows where Amantius Allectus lives and she’ll sprint to his house to grab the diary. It may not actually be possible to beat her. If you’re not built as a thief, then don’t worry. We have several other options. If you want to try, then you can try to outrun her. It will be hard for a new character though since she is really fast.

Fast travel can even the game, since I believe you’ll both move at the “default” speed and end up in the Temple District at the same time. You may be able to cut a corner and beat Methredhel there. If she makes it there before you, then you might still be able to beat her. She has to sneak around the house briefly before she figures out that it’s in the desk by the door. If you can grab it first, then congratulations. On midnight tomorrow you can turn it back in with Armand to gain access to the first fence and join the Thieves Guild.

If you didn't get Amantius Allectus' Diary, then just read more on the next page for you new options.

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