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Rock Head Tank
- HP: 1500
- Shield (Upgrade): 150
- Cost: 40 Mass/100 Energy
- Ground-to-Ground Damage: 60 DPS / 75 DPS (Upgrade)
- Ground-to-Air Damage (Upgrade): 35 DPS
The core of the UEF land forces, the Rock Head is a durable tank with good offensive firepower. Once upgraded it becomes an all-purpose killing machine.
Demolisher
- HP: 750
- Shield (Upgrade): 75
- Cost: 50 Mass/115 Energy
- Ground-to-Ground Damage: 10 DPS / 12 DPS (Upgrade)
- Ground-to-Air Damage (Upgrade): 60 DPS
A long-range anti-unit cannon, the Demolisher is weak as a kitten in direct conflict but has a long range and is capable of hitting numerous units. Demolishers are THE unit to build when in a stand-off situation in the early game.
Titan Assault Bot
- HP: 1100
- Shield (Upgrade): 110
- Cost: 42 Mass/100 Energy
- Ground-to-Ground Damage: 70 DPS
- Ground-to-Air Damage (Upgrade): 44 DPS
Built for damage, the Titan is an inexpensive raiding unit. However, it is generally out-shined by the Rock Head, which is much more durable and doesn't do that much less damage.
Meteor Mobile Missile Launcher
- HP: 950
- Shield (Upgrade): 95
- Cost: 52 Mass/130 Energy
- Ground-to-Ground Damage: 120 DPS
- Ground-to-Air Damage (Upgrade): 44 DPS
Another long-range unit, the Meteor does a ton of damage. It is however, only effective against stationary units and does no area of effect damage. It is therefore better at taking out an enemy who is turtling than it is at taking out enemy units massed at a choke point.
Archanist Mobile Anti-Air
- HP: 750
- Shield (Upgrade): 75
- Cost: 36 Mass/90 Energy
- Ground-to-Air Damage: 44 DPS
Built to kill air units, the Archanist is a cheap and simple way to counter air threats. The Archanist is not a very powerful unit on its own, so remember to build many of them. They are cheap, so it is possible to build a significant number quickly.

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P-Shield Mobile Shield Generator
- HP: 550
- Shield: 400 HP
- Cost: 58 Mass/150 Energy
A powerful mobile shield unit, the P-Shield is capable of reducing the threat of long-range enemy units and enemy aircraft. They are a must-have if the enemy is focusing on long-range units, but is not that effective against normal tanks and assault bots.
Sharp Shooter Mobile Anti-Missile
- HP: 875
- Cost: 52 Mass/110 Energy
The only purpose of this unit is to shoot down enemy missiles. It isn't of any use unless you're for some reason being bombarded by missiles and have no other way to respond. I've never encountered such a situation in a multiplayer game.