Mass Effect 2 Walkthrough - Recruiting Tali

Written by:  • Edited by: M.S. Smith
Published Mar 4, 2010
• Related Guides: Mass Effect 2

Well, we get to meet up with Tali again to finally add her to our little band. She's pinned down on Haestrom with her research team and and we need to get her out. This little rescue mission in the heart of the Geth stronghold won't be easy, so look here for a little help.

Introduction

This is a full combat mission and we're going up against a whole lot of geth. Miranda is probably a good choice, since she has warp and overload. Garrus is good too. I also suggest that you bring someone with AI Hacking. Thane should have it. It comes in really handy for providing a distraction from cover. If you look at my pictures you should notice that I brought Mordin and Grunt because I didn't actually think about my selection and I was too stubborn to restart. That said, Mordin is really nice to have for blowing through armor and Grunt is a good soldier who can really dish out a lot of damage. So make your choices from this bunch to complement your skills and go.

We'll Fight in the Shade

Land and move forward. You should see the basic mechanic for this planet now. The sun will hurt us. The solar radiation burns through your shields if you aren't in the shade. It won't damage your health, but you can't heal or recharge your shields while you're standing there. So try to stick to the shade.

Mass Effect 2 Guide - Saving Tali
click to enlarge

Advance and take out the first three geth. Keep moving and enter the little gatehouse. Loot dead quarians and then open the gate. Move up and watch for more geth in the ruins ahead. I suggest you move along the upper ramp. There should just be a few geth up here. Take them out and use the sniper's perch to flank the Geth on the ground. Make sure that you scan the heavy pistol by the dead quarian at the end of the ramp.

Go on ahead and get into the tunnel area. There are a few geth gunning down some quarian marines. You can't save them, so just take out the geth and loot the area. Pick up the Tempest SMG. Do this before you pick up the radio, since the radio moves us ahead. This is a great weapon and it will rip through any shield or barrier that you'll find. It seems that Tali and a few marines are still alive, so we're not done yet.

Demolition Charges

Move on up and watch the quarians get take out by the geth dropship. Things just can't ever be easy. We need to blow that pillar up with some explosive charges. Push forward and turn into the little garage on the left. There are a lot of geth in here, so don't just charge in. Hang back on the first wall and start shooting. There should be a geth hunter inside, so take him out first. You squadmates won't shoot at him when he's cloaked, so you're the only one who can bring him down.

Mass Effect 2 Guide - Rescue Tali - Geth Prime -
click to enlarge

Once the garage is clear, advance up and play Tali's journal. You can get some medi-gel in back and also grab the first of the demolition charges. Try to move out, but then stop and take cover. A few more geth will drop in to cover the exit, so we need to bring them down. There's a Geth Prime too, so put down a lot of heavy fire and abilities on it.

Advance and turn to the left. There will be a few more geth ahead, but the area should be fairly clear. Get into the bunker at the back and grab the charges. We're not even close to done though. A huge wave of reinforcements will drop in outside the door. As one of your squadmates should point out, you're not in a good position. Move out to the left quickly and get up the stairs. You can then flank the two rocket geth on the bridge and use this position to mop up any stragglers on the ground. Your squad should do fairly decent damage while you're handling this though. Just keep an eye on the destroy and stay low.

Run back to the pillar and plant the charges. Get clear and then head into the bunker. The area is full of dead geth. Loot them all, loot the safe, and scan the rifle. When you're ready to go, play Tali's journal and the access the comm console. She'll confirm her location and open the door up to the second half of the ruins. Go through the door and get behind cover again.

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