Dragon Age: Origins Walkthrough - The Landsmeet - Arl Howe's Castle

Written by:  • Edited by: Eric Stallsworth
Published Feb 28, 2010
• Related Guides: Dragon Age | Dragon Age Guide

We're raiding Arl Howe's Castle and rescuing Queen Anora. This means some sneaking around dressed as guards, a full raid of the dungeon, and a chance to kill Arl Howe himself. The escape won't go as planned though thanks to Ser Cauthrien and you might end up in Fort Drakon if you can't beat her.

Introduction

Once you've gathered up all of your allies and revived Arl Eamon, you can tell him to rally the allies and call for a Landsmeet to gain the loyalty of Fereldan. Note that this shouldn't cause any quests to end. You won't be locked into a crash course for the finale until you actually call for a vote.

Dragon Age: Origins - Denerim - The Landsmeet 

Speaking of the vote, at the moment you've should only have one guaranteed vote. There is also one guaranteed vote against you. You don't necessarily have to worry to much about the vote though. Winning only means that you'll avoid a bit of a tough and pointless fight. It's not hard to gather votes though, so you might as well win.

To start with the Landsmeet, you should go ahead and travel over to the Gnawed Noble Tavern and talk to who you can. Make sure that you talk to Arl Wulffe in the corner. He's the one that's sulking and sitting by himself. He should mention that his territory was just overwhelmed by the darkspawn. Listening to the others gossip should reveal that he also lost his sons. Talking to him should confirm his vote for the Wardens and specifically ensure that the vote goes properly.

You can speak to the rest of nobles to at least make your introduction. Then head on back to Arl Howe. He should have a new mission for you to rescue Queen Anora. It seems that Howe has her trapped in his estate, so we're going to get her.

A Quiet Entrance

When you're ready to go, just pop out to the city map and go to his estate. You should meet your contact there. I believe you need to go to the right. The path on the left is the long way around and I ended up in a fight with a few guards. Regardless, you can kill a few guards out here and it doesn't seem to affect anything.

Once you make it to the marked service entrance, just talk to Erlina again to put on the uniforms. Note that you can fight if you really want to do it. I'll assume that we'll use discretion though. Walk through the palace and follow the fairly simple path right up to Anora's door. No one should really bother you or do much to stop you. There's a forcefield on the door though, so our rescue just got really complicated. Continue to follow the path down the hall to make it to the master bedroom and the entrance to the dungeon. Do not open the doors on the way there though. In the hallway with all of the rooms, there is a guard spending a little bit of time with one of the servants. He'll see through your disguise and raise the alarm. It won't cause you much trouble at this point, but it's completely pointless.

If you can, have your rogue pick the lock on the locked door on the way there. This should open up Howe's Treasure vault, which we obviously want to loot if we can. It's a tough lock to pick though, so don't worry if you can't do it. Keep an eye out for the Grey Warden Papers, which should be around here. Those papers will net us a special shield for Alistair from the Grey Warden Cache.

Advance and go into the dungeon. You should see Riordian, another Grey Warden, pull a bit of Captain Price on the guard. Go ahead and talk to our new friend and then head into the dungeon. You should change back into your regular armor automatically once you strike the first blow. You can do it manually if you want though.

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