This is where things get a little interesting though. The cutscene now introduces our biggest enemy. Harbinger can take over a collector's body and turn them into supersoldier. The takeovers seem to be somewhat random in who they take, although he does favor claiming collectors who are about to die. He will only do takeovers a set number of times in a battle apparently.
Harbinger is easy to spot since he glows. He should just start walking toward you and fire off a biotic attack as he moves. You need to just treat him like a usual enemy. His barriers go down quickly to submachine gun fire and a heavy pistol will just tear right through his armor. He doesn't have any actual health, so once the armor is gone he disintegrates.
There is plenty of cover though, so you can just take cover and wear them down like usual. This is more of a training fight to introduce the harbinger anyway. I do suggest that you pay attention though. Collector assassins with particle beams should start showing up now and they can really pack a punch.
The good news is that we can get one of those guns right now. Go through the area and approach the stairs. You should see a person in stasis. They are your marker. Note that you can't help them directly (although we are saving them by driving the collectors back). Look around and you should see a particle beam gun lying against a tree. Pick it up. This is an awesome heavy weapon and it's great for tearing right through barriers and armor. If you have enough ammo, it will also make the final fight incredibly easy. So don't just waste it on Harbinger.
You can search the housing units for some credits. When you're done bypass the door at the end to gain access to the garage. There's a survivor inside who can tell you what happened. He'll open the doors to the inner relay tower and our final few fights. Search the safe for some more credits before you go. There should also be a medical pack and some minerals.