Dmg: 450/495/540/585
Refire: 1 second
Range: 300ft
Unlocked at: Level 7 for Ballista, Level 23 for Scorpia

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The
Ballista and
Scorpia open up an entire style of play for the Recon class. Recons who use the
Ballista becomes experts at the ranged kill, yet the ability to stealth allows them to allows the sniper Recon to also be tactically diverse. Most sniper classes tend to be very vulnerable and easy to pin down, but a sniper Recon can simply use stealth to fade away once they enemy has found out who has been shooting at them.
There is no one, and I mean no one, who can do as much ranged damage as a sniper speced Recon with a Ballista or a Scorpia in hand. As expected, this allows the Recon to rack up a lot of kills, but in broader team strategy there is even more to it. A sniper spec Recon with his sniper sight trained on a medic can make that medic a non-factor in the battle by forcing the medic into hiding or killing the medic completely. Smart Recons with also realize that their ranged power makes them great at taking out enemy structures. Robotic's personal turret go you down? No problem. Just snipe it from out of the turret's range.
In terms of damage, both the Ballista and the Scorpia are identical. The difference between them lies in the effect they apply to the targets they hit. The Ballista slaps on a -10 to protection for a few seconds. This makes the next hit hurt even more. This is particularly good for when focusing on a particular target, such as enemy medics. The Scorpia, on the other hand, gives the target a 50% healing penalty for the next few seconds. This can be game-winner when slapped on an enemy Assault. With his healing reduced by half, the Assault is going to be in a world of hurt even if a medic is trying to keep him alive.