Dragon Age: Origins Walkthrough - Orzammar Side Quests - Part 2

Written by:  • Edited by: Eric Stallsworth
Updated Jun 27, 2011
• Related Guides: Scavenger Hunt | Dragon Age | XP

There are a lot of scavenger hunt side quests in Orzammar. This part of the side quest guide for Orzammar will cover all of the quests that require you to find a bunch of things spread throughout Orzammar for your reward.

A Lost Nug

This is a quick little quest for some easy money. We just need to find the nug wranglers lost nugs throughout Orzammar. He'll pay 12 silvers a piece for them. They aren't hard to get though. You do need to talk to the nug wrangler by the doors to the Diamond Quarters before they spawn though.

The first one is actually right next to him. It's in the alley you walked past to get to him. There's another by the entrance to the deep roads. A third is about halfway across the big bridge to the Proving. This is right by the big plaza at the entrance. The last two are just a little further down the path. They're by Filda near the statue and Brother Burkel (unless you already took care of his quest).

When you turn these nugs in, remember that he only takes them one at a time. This means you have to click on him five time.

Asunder

This is a fairly quick quest that you should be able to do while you're in the Deep Roads. It will start off once you find a small bloody sack with various dismembered body parts. There are three of these and each of them have a note that gets added to your codex.Dragon Age: Origins - Orzammar - Asunder Fade Beast 

The first one is Aeducan Thaig. If you're following Prince Bhelen's quest line then you will have found this while you searched the area for Lord Dace. If not, then you need to go there once the Deep Roads open. It's at the back of the first large cavern filled with darkspawn.

The other two are in Caridin's Cross. You should find the first after you kill a group of genlocks. Remember to hold down TAB to help find it. The second one is in the second area filled with deep stalkers. Note that it is not the area where you fight a matriarch. You will only fight normal deep stalkers here.

Once you have all three bags, you need to go to the altar of sundering in Ortan Thaig. It's marked on your map and it's part of the ruined city. You'll have to kill a golem and some spirits before you get to it though. Once there save and then activate the altar to reassemble the demon.

It's basically another pride demon. He looks like what Uldred was, for reference. He's not as strong though. You have the choice to either free him and demand a reward or fight him. If you free him, you'll get 25 sovereigns. The strange thing is that no one in your party should really care. I know that Morrigan, Sten, and Leliana are apathetic to it all.

If you fight him, you'll need a little luck. He can cast crushing prison on your tank and basically take him out of the fight. You have to hope that he sticks to his main attack, which is some general slashing and an area of effect spell that causes flame or ice damage to those in a circle around him. It's rough on your fighters, but your mage should be in a safe spot and ready to heal them.

Backstabs work well and magic seems to have a good effect. He can be stunned and briefly frozen, so use that to your advantage. Other than that, it's basically just another fight where you have to stay alive and wear him down.

Your only reward for killing him is the roleplaying value and about 100 XP. It's probably a better deal just to free him and pocket the money.

A Drifter's Cache

This is another search quest, but it takes place in Caridin's Cross. You need to search four rubble piles to collect a series of notes. Once you get them, the Drifter's Cache will appear near the alpha ogre you probably already fought. The cache is surprisingly nice and has one of the piece of armor for the Effort set.Dragon Age: Origins Guide - Orzammar Deep Roads - Caridin's Cross - A Drifter's Cache 

One rubble pile is in the room with all the deep stalkers close to the entrance. Another one is in the other big cavern full of deep stalkers on the western side of Caridin's Cross. There's one by the huge group of darkspawn in the center with the ballista. The last one you might find is right next to the western exit from the cave. Just consult your map. You can reach it easily from the darkspawn base in the center.

Once you have the four note, the cache will not only appear but it will be marked on your map. Just head back and claim your prize.

Jammer's Stash

This is one you'll run across while you're killing Jarvia's Carta. As you walk through her hideout, you should find a note from a dwarf called Jammer. He'll mention that he has a special stash to share with his friend and that there's a code to enter it.

You need to find the three common boxes throughout the hideout. They're usually just in the major rooms you'll walk through. The base is fairly linear so I doubt that you'll have problems. At each box, you have to take the least valuable item. Taking the more valuable ones will trigger an instant injury for the person who opened the chest.

The first two are fairly obvious. The silver costume ring and the iron letter opener are the worst of the bunch. The final one is testing your knowledge of their mythical gem market though, which I doubt you memorized. To save yourself an injury kit, just pick the garnet one. Garnet should be the cheapest.

You'll find Jammer's Stash further into the cave. Right before you get to Jarvia's herself, you should be able to see a long grey tunnel leading downhill. If you follow it you'll find a few thugs and the animal pens. The thugs aren't too tough and the animals are all tame. The stash is behind the tame bronto. If you have the three pieces of in your inventory, then they'll open it just like a key. Get the money and the nice helm to finish the quest.

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