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The hero that definitely needed the most help out of any of them, the enigmatic Zephyr. Traditionally this hero has been the
"Dan from the Street Fighter series" someone just to play around with for fun because he was not a competitive hero in any way. At best, he was a woods farmer who could carry in the very late game if your team could survive that long with you doing absolutely nothing in the way of being useful up to that point.
Well the winds of change have come, and Zephyr is actually playable now. His leap has been replaced with a cone stun attack that deals a spiffy amount of magic damage.
Cyclones have been changed, they will automatically heal Zephyr as they expire. The wind shield ability is now passive and gives him a movement speed buff as well.
His useless ultimate has been changed in a big way - it now summons a typhoon in a location, and winds spin around in a large radius slowing the targets based on how close they are to the epicenter of the storm. Not only does it do this, but it also deals a substantial amount of damage over the course of the spell, again based on their proximity. This is already a massive improvement over his old skill, but not only does it do all those things, it also gives Zephyr his maximum amount of cyclones when he casts it.
Owl lovers, rejoice. Your hero is finally here!