Dragon Age: Origins Walkthrough - Nature of the Beast - Clearing the Brecilian Forest

Written by:  • Edited by: Eric Stallsworth
Published Jan 30, 2010
• Related Guides: Dragon Age | Werewolves

Our mission for the Dalish Elves for the time being is to cut a path through the West and East Brecilian Forest. There are wild sylvans, bears, werewolves, and darkspawn to kill. if you need any help clearing a path or dealing with the Grand Oak or Mad Hermit, then look here.

Introduction

Just a few quick notes before we get started. This is probably one of the shorter quests that we'll do. I did this as my last blight quest, so I was able to buzz through most of the enemies. My characters were around level seventeen and eighteen. The only special thing to mention is that my warden was wearing the full set of Blood Dragon armor. I used Sten, Wynne, and Leliana for this one. I suggest you bring Wynne along, since having a good healer along for the fight will make things much easier. You might also be able to do her companion quest and upgrade her Spirit of Vessel ability, if you've made it far enough to talk about Wynne's Regret.

The Dalish Camp

Our journey for allies will now take us to the Dalish Elves in the Brecilian Forest. Once you enter, you'll be taken to the camp and you can talk to their keeper, Zathrian.

It seems that they are suffering from a bit of a werewolf plague and you need to help them out. There isn't much else to do. Talk to the people in the camp to get some side quests and get some more loot. I'll cover the side quests in a separate article. Varathorn will also have a backpack that I suggest you buy.

When you're ready to go, head on out into the forest.

West Brecilian Forest

The problem here is that it seems like the forest is a little random. There also isn't much special for fighting the enemies in here. Werewolves and bears are just standard enemies. Just slash your way through them. If you've got a healer, then it's pretty easy for the most part. The ogres and wild sylvan can be hard since they can incapacitate members of your party, but as long as they don't stun your healers you will be fine.

Dragon Age: Origins - Brecilian Forest - Werewolves
click to enlarge

Look around the starting area for the wounded elf. We might as well get that side quest out of the way.

Move along the rough path to the left. You should run into some wolves and werewolves. Just cut right through them. When you make it to the waterfall, you'll run into Swiftrunner. Some persuasion will let you avoid a fight here. If it does come to blows, then just wound Swiftrunner until he retreats.

There's a bear you can kill nearby to get some loot from a dead templar. After that, just keep moving along the trail further east into the forest. There should be some darkspawn and an ogre by the tombstone up ahead. If you're doing the Places of Power quest, then touch it to place the marker. This tombstone is also part of the Mage's Treasure quest that will net us some juggernaught armor. We need to start that in the East Brecilian Forest though.

I suggest that you go a bit further and down the path. Go ahead and talk to the Grand Oak now. You'll need to kill some Wild sylvans along the way. Just take it slow and steady and you'll be fine. Remember that you can apparently backstab a tree, so put your rogue to good use.

While you're here, you should also save and then go a little past the Grand Oak to the camp. This is a big trap and you might get killed if you're not careful. It's all an illusion from a greater shade. Don't examine too much in the camp, or it will lull you into a deep sleep. Trying to leave and demanding to turn around and look at the camp seems to work well. Mages will also usually be able to resist the temptation to fall asleep and be attacked. It appears that there is a willpower or magic check. It was easy for me, since I just had Wynne cast revival and it brought everyone back to life.

The greater shade itself isn't that dangerous, especially if your party is still alive. Just surround him and attack. He'll die pretty quickly.

Make sure you grab the dusk ring off of his body and loot the chest and bones around the area. We can trade the ring later and the general loot is pretty good. There's also some Dalish Gloves that you can give to Zevran as a gift.

Check the area a little more and when you're ready to go, take either exit to the East Brecilian Forest.

Showing page 1 of 2

 
blog comments powered by Disqus
Email to a friend