Dragon Age: Origins Walkthrough - Redcliffe - Taking the Castle

Written by:  • Edited by: Lamar Stonecypher
Published Dec 31, 2009
• Related Guides: Redcliffe Castle | Dragon Age

It's time to take the secret route into the castle and kill all of the undead horrors inside. I'll cover how to get up into the castle, how to handle the shambling corpses, and how to kill the revenant in the courtyard.

Entering the Castle

When you’re ready, you can talk to Bann Teagan by the windmill. He’ll tell you about the secret passage and get you ready to leave when the arlessa comes along. It seems that Isolode managed to get out and come for help. Something weird is going on and there’s a mage involved. So we’ve got our hands full. Ask your questions and accept the signet ring. Then just go into the windmill and use the secret passage in the hay to get into the castle.

Dragon Age: Origins - Redcliffe Castle - Shambling Corpses
click to enlarge

As soon as you enter the basement, you should see three undead scraping against the jail cell down here. Just charge forward and cut them down. They shouldn’t be a threat. Talk to the man inside the cell to find the mage, Jowan. If you did the Mage origin story, then you should already know him. If not, then ask your questions to find out that this blood mage admits to the poisoning, but not the undead plague.

You have a bit of a decision to make for what to do with him. You can kill him, free him, or let him be. For now, I suggest that you just let him be. You don’t have to make a decision now. Keeping him alive is necessary for one of the three paths to curing the castle’s plague and he is also necessary if you want to learn the Blood Mage specialization. If you really want to decide now, killing him will get a bit of approval from Sten but will anger Leliana, Morrigan, and Alistair. You’ll get another chance to kill him if you really want to execute him.

Advance out and approach the stairs. Doing so will spawn five corpses throughout the little dungeon. Just stay close together and cut them down. You should be fine with this one, too.

Clearing the Basement

Before we get too far into this, let’s do a few basic tips. For this battle, a balanced team should have no trouble. My warden and Sten could both hack their way through most of the groups while Leliana did backstabs. Morrigan’s Mind Blast along with her general magic will work wonders on keeping the enemy stunned and hurt.

Dragon Age: Origins - Redcliffe Castle Basement
click to enlarge

Go upstairs and walk down the hallway first. Don’t go into the room next to the start, since that will trigger a big fight. We might as well hit the two groups separately. Go down the hall and hit the corpses in the hallway. There’s not a trick to this- just take them out. You’ll probably trigger the next group of corpses in the next room. Grind through them too.

Cut back and go into the big room that we passed. There are about five shades inside this room. They’re a little tough, but we should still be able to take them out. They’ll die just like the corpses if you keep your wits about you. Check the book on the podium to get a new codex entry.

Head back out to the hallway. There’s a locked armory here, if your rogue can pick the lock, then you can get a little loot. Go down the next part of the hallway when you’re ready and open the door. You’ll activate a whole bunch of walking corpses and special devouring corpses. These guys are a little tougher, so focus on them if they show up. If you’re healed up, then you can use the doorway as a bit of a choke point.

Once this group is down, you can go a bit further. There are six Mabari hounds in the side room to the left, along with a charred body and some loot. These guys are pretty tough, since they know how to use overwhelm. This will immobilize and probably kill whoever they grab. If you’re having trouble with this part, you might want to skip it and hit it later.

The next hallway has a few rooms down the sides. You can kill the three corpses in the first room on the left. The next two sets are a little out of your hands, though. If you hit the fire trap just past the first room, the two other rooms should dump out their groups of corpses. The trap itself should barely scratch a warrior. The corpses are a little tough, but you should be able to beat it after a shot or two. The tactics are still the same.

The important room is at the back left corner. There’s a small room with a closed door. Open it up to find Valena, the blacksmith’s daughter. It turns out that she is alive. She’ll make a run for it.

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