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Dirty Fighting
- Requirements: 10 Dexterity
This is one of the rogue’s base talents, but it’s almost one of the most effective ones in the game. It temporarily stuns your opponent so that you can get in several quick hits without them fighting back. I use this every time I fight. The downside to it is that there is a 25 second cool down time in between uses, so don’t waste it on peons.
Combat Movement
- Requirements: 4th Level, 14 Dexterity
This talent widens the area of backstab opportunities. Instead of having to get right behind the enemy, you can actually get more to their side with this talent. It is extremely helpful to have when fighting in a crowd or in tight quarters where you may not have a lot of maneuverability. It’s a passive talent, so it’s automatically on every time you fight. Get this talent as soon as it comes available.
Coup de Grace
- Requirements: 8th Level, 18 Dexterity
When your opponent is stunned or paralyzed, the rogue automatically backstabs them. When combined with Dirty Fighting, your rogue can deal out major damage to an enemy. It’s also a passive talent, so there’s nothing to activate. You should get this talent as soon as it comes available, because it’ll make your rogue do more damage than a warrior ever could with a critical hit.
Feign Death
- Requirements: 12th Level, 22 Dexterity
Fake out your opponent by falling on the ground and pretending to be dead. Seems like kind of a wimp move, if you ask me, but it can be really helpful if you’re about to fall down dead for real. What this does is make your opponent move on to someone else so that you can buy yourself time to heal or get behind them for a backstab. It has a 300 second cool down time, so you won’t use it more than once in a fight.