Your first trip to Ferdok is very important. You'll get to investigate a few murders, stop a cult, help the Dragon Quest, join the thieves guild, and pick up lots of little quests to fill the time. If you need any help, you can look here.
Introduction
There's a lot to do in Ferdok on your first visit. There's a murder mystery to solve, a cult to reveal, and a Dragon Quest to start. There are also lots of other little adventures to be had and two new party members to gain. If you want to get the most out of your first big trip to Ferdok, then just look here.
Don't worry either, we'll be back again after our next trip. If you miss something on the first go, you can always come back and catch it the second time.
Little Quests
There are a lot of little quests that pop up during your first trip in Ferdok. Completing them will give you some extra gold and XP, so it's well worth it to know what's out there.
Bar Brawl - If you go to the Serene Sow after you finish up the Investigation, you'll find 2 guys fighting. You can intimidate them if you pass the check. This should net you a few extra points. If you fail, then you'll have to fight them briefly to scare them off. You can also use a few other speech tricks to get them to leave. It's up to you. It's free XP though, so swing by the Serene Sow at some point.
Dwarf Triplets - Once you get to Ducal Citadel, you can find 3 dwarfs who look alike (more alike than dwarfs usually look - Ed). You can play their little game and pick the right one. I actually just guessed the first time. It seems like the one on the left is a definite win at least, although I think they let you win the first time regardless. The important thing is to try it again with Gladys in tow. They'll scam you after the first victory. Her default human nature is enough to call them out for cheating and get your money back. So you'll get a little money and some free XP.
The Cook - The cook in the Silver Pitcher will pay up to 4 farthings for wolf rat tails. Just step back into the kitchen area with at least one wolf rat tail in your inventory. He'll stop you and offer 2 farthings a piece. You can negotiate up to 4, but it's a little tricky. Save before you try. It's easy money, especially since we'll kill over a hundred of these things on the second trip here.
A Dwarf's Debt - You'll get a few experience points for paying off Forgrimm's debt of 4 farthings in the bar. Just talk to the innkeeper sometime after you've recruited Forgrimm.
The Recipe for the Potion of Power - This one is actually a long quest that you won't solve for awhile. You might as well get it now though. Talk to Auralia in Ducal Citadel to get the quest.
Useful People
Auralia - Another alchemist and mage. Talk to her to start the The Recipe for the Potion of Power quest.
Magistra Elysmine - She sells a few potions by the temple of Hesinde. You can also learn some spells from her if you want.
Rod Effner - He can teach you most of the combat arts for not too many points. You can find him by Barla Borkensmith in the guard quarters area before you finish the investigation. He'll still be there, but she moves to the barracks afterwards.
Sergeant Erland - He's in the barracks in Ducal Citadel. He also knows most of the combat abilities.
Healer - Our friendly disciple from Avestrue is now at Ducal Citadel. Just look for his green robes by his master's herb stand. He can heal you for free and also remove "Rotten Stink" from you after you fight the amoebas.
Drakensang Walkthrough - First Trip to Ferdok
Your trip to Ferdok starts off on the sad news of Ardo's death. You'll need to find the serial killer, aid the temple with the dragon quest, complete a few side quests along the way, and get Dranor, Forgrimm, and Gladys to join your group. If you need any help with these missions, then look here.