Fallout 3 Walkthrough - Tenpenny Tower

Written by:  • Edited by: Eric Stallsworth
Published Oct 31, 2009
• Related Guides: Fallout 3 Guide

We get to pick a side in a war between 2 bigots over Tenpenny Tower. You can help Roy Phillips and the ghouls get inside or aid Tenpenny in keeping the tower human only. If you want a complete rundown of the quest's outcomes, then look here.

Introduction

This quest starts up when you first walk up to Tenpenny Tower. You should see a ghoul named Roy Phillips demanding access to Tenpenny Tower. What follows could be a full scale war or a "peaceful" conclusion. It all starts by talking to Security Chief Gustav about Roy Phillips. He'll send you off to kill him and his gang in Warrington Trainyard.

As a side note, the only "good" way to end the quest is to actually kill Roy. If you help the ghouls get into the tower, they'll just take it over. This naturally changes the dynamic greatly. If you have an apartment there and don't want to change, then you might want to just kill Roy. You'll miss out on getting the ghoul mask though.

Finding Roy Phillips

Just getting to Roy Phillips in the first place is a big part of the quest. You just need to walk over to the Warrington Tunnels via the Warrington Trainyard. Be ready to face a lot of ghouls. I did it at level 17 and mainly saw normal ghouls and roamers, but there was 1 reaver waiting about halfway through. If you have Broken Steel, then be ready to pull out some serious firepower to get through. If we play this one right, we won't have to ever face ghouls again.

Fallout 3 - Tenpenny Tower - Ghoul Guarding Roy Phillips
click to enlarge

Just go straight down the tunnel and gun down the ghouls in your way. A shotgun should work fine. Turn into the little maintenance area to move over to the next tunnel. There will be a few more ghouls in here, so stay alert. Pop out in the next tunnel and go forward. Turn to the left and follow the series of wrecked train cars until you get to another maintenance area. Go down the steps and pop out close to the final area of the tunnels. You should come out in Warrington Station, where Michael Masters will stop you. Just be nice and he'll let you pass.

Go forward and open the chain link fence door. Go further down the tunnel and turn to the right into the little office area. Go down the steps and get into the bedroom area. Roy is usually here. Just talk to him to figure out your options. You can help him lead a ghoul invasion into the tower, or you can be diplomatic.

You can also just kill Masters, Bess, and Roy. They aren't tough. If you want to do it without getting bad karma, then taunt them into attacking you. Otherwise just nail them with a few shotgun blasts. This is an absolutely awful way to finish up the quest though, since all you'll get is money.

Attacking Tenpenny Tower

This is incredibly fun and fairly easy to do. I actually suggest that everyone try this once on a saved game.

Fallout 3 - Tenpenny Tower - Ghoul Assault on Tenpenny Tower
click to enlarge
You need to get a key to access the generator room in order to open the containment doors holding back all the ghouls. There are 2 keys that you can get. If you ask around, you'll find out that Chief Gustavo naturally has one. You can do standard pickpocketing to get it off of him. You can also just go up to the suites to talk to Herbert Dashwood. This old hero naturally wanted to explore the building, so he swiped a key for the generator room. If you ask about it, he'll mention it being in his inventory. You can pickpocket it, or just tell him that you don't have time for games.

With the key in hand, go outside and toward the firing range. The access to the generator room is down a set of stairs on the side. Go inside and forward. Just hack the terminal, it should be at the "easy" level, and open the containment area. Roy will come running up to the metal screen and thank you. He'll then ask you to come around front for your reward.

Go back out and to the front to receive your very own ghoul mask. Don't listen to him, since it will always work regardless of how close you are to the ghouls.

The rest is up to you. Just go inside and watch the security forces fight the ghouls. There should be more than enough ghouls to help Roy take the lobby. The second floor is a bit tougher, since Dashwood is absurdly strong. He'll probably kill about 15 ghouls before they overrun him. It's actually fun to reverse pickpocket better weapons onto him and watch the fight. As long as you don't talk to the people, they won't go hostile. Finish it up by going to the top floor to watch Tenpenny die. Wait for about 72 hours and Roy will take over the tower and Tenpenny's old spot on the balcony.

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