Its no real secret that video game graphics have hit a wall. For most of gaming's history graphics have been on a constant, almost exponential pace driven by consumer demands for more and more beautiful graphics. To an extent, graphics could make or break a game - Quake, for example, dramatically altered the way games were expected to look.
But for the past few years, graphics development seems to have been stalled. Crysis was the last great advancement for PC gaming graphics, and while some games have been almost as difficult to run, such as Arma 2, none have had the same level of eye candy.
The reasons for this stall are legion. Part of the blame can be laid on consoles. The latest generation has lasted longer than any before it, and because consoles sales are usually larger than PC sales, most titles have their graphics optimized with the less capable hardware of consoles in mind. But this would not be an issue if graphics were not so expensive to enhance. As models and textures become more detailed, the time and effort required has also gone up. This additional time and effort would not be an issue in a less competitive industry, but the gaming industry is cut-throat, and developers need to keep costs as low as possible.
This trifecta of problems has stalled progress, leaving PC gamers with little to justify the latest and greatest video cards. But there is some hope for the future.