RPG Maker VX for Beginners: Adding Troops and Encounters

Article by Makoto (2,125 pts ) , published Oct 28, 2009

RPGs and random encounters go hand in hand. This article will explain how to add Troops in your database which in turn will be used when adding random encounters to your maps.

Introduction to Troops and Encounters

In the previous article, we explained how to import your own monsters to your game as well as how to modify their statistics.

In this article, I will begin by explaining how to add Encounters to your game.

An “encounter” in RPG jargon, refers to the random battles you’ll come across as you progress through the game.

The troops are the groups of enemies that will appear during those encounters. Troops are created by selecting one or more enemies.

The enemies are the monsters and foes in your game. They are found in the database for your game by pressing F9 and clicking the enemies tab.

Creating your First Troop

Before adding the encounter to the actual map, you need to fiddle around in the database for a bit beforehand.

As usual, press F9 to access the database and select the tag “troops”.

step3

The troops are the different combinations of enemies the character will encounter in your game.

The enemy tab is where you will import and edit your monsters whereas the troop tab is where you will select which enemies will appear during the encounters on your maps.

Let’s create a new troop of enemies for your first map. At the very bottom on the left side, you can see “change maximum”.

step4

Click ''change maximum'' and input the number 31 (to go from 30 kind of troops to 31) and click OK.

There will now be a new line right underneath 30, the line 31. Click the line 31 to select it like so:

step6

First of all you may type the name of the encounter, although it is recommended to simply click “autoname” once you’re done as it’ll be much quicker.

Let’s make a group of enemies composed of two bats and a spider. Go ahead and select the bat in window #2 and click “Add” twice (#3).

Two bats should have appeared in window #4. Now, if you wish to do so, you may rearrange the position of the enemies. Simply click one of the enemies (you will select it and a white rectangle will appear around it) in window #4 and drag it around.

Once you’re done arranging your foes, click on the “Autoname” button to automatically name your encounter.

Note that you may click “Remove” to remove the selected monster (the monster in the white square in window #4) or “Clear” to remove all the monsters in your troop so far.

You might want to test out the difficulty of that troop in particular. If this is the case, click “Battle Test” to do so.

step7

We’ll leave the bottom half of the window for now as this is more advanced stuff. We’ll come back to it in the more advanced tutorials.

Once you’re done, click OK and you’ll be sent back to the main mapping screen.

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