Three Cards to Midnight, released in May 09, was the first game from Big Finish Games. I wanted to know what Big Finish founders Chris Jones and Aaron Conners were most thrilled by about with their new studio’s first game. Chris begins:
“We’ve had a lot of aborted attempts to try and pull something together. Aaron and I worked together at, obviously Access, then at Microsoft. There were a couple of opportunities where we thought we would be able to pull some adventure games together under that model, and that didn’t quite work… A couple times we’ve felt like we’re really really close, we’re totally on the same page as far as what we want to do but things didn’t quite come together.
“Even on this smaller scale to get to sit down, work this out, and make it happen is probably the most thrilling part for me. It’s fun to design with someone that you feel like you’re in perfect sync with. That’s the thing that I missed over the years was not having the ability to just sit down and have that creative outlet in a way that’s exciting for both of us.”
“I would second that.” adds Aaron “Obviously, Chris is great to work with and that’s why we’ve continued to pursue opportunities to continue to work together, but also the fact that we had complete creative control. It’s not so much an ego thing as it is just, we went from Microsoft, and I worked with some other big companies like Ubisoft and EA and Take 2.
“There’s always this huge, you know, mothership hovering over you, watching all of the creative content, wanting to put their two cents in. It was just really fun and liberating to be able to do whatever the hell we felt like, and that was really, really important.”