Eidos’ recent decision to relaunch their Championship Manager franchise with a 1 p (one penny, or 1/100th of a UK pound) preorder offer has been a massive success – a pay-what-you-want model that attracted gamers and press alike to download and try the game out for a nominal fee.
Despite the occasional problem with the payment process and comparisons to its rival Football Manager, Championship Manager 2010 has been very well received, due in no small part to being easily available to a large number of potential buyers.
While losses were no doubt expected on the pay-what-you-want pre-launch offer, the buzz that this created has been remarkable and lead to a massive influx of new members on the CM 2010 community forum.
This is hugely significant - the Championship Manager series had been on its last legs following the departure of Sports Interactive to Sega in 2005, taking with them the recognisable game engine that is now an integral part of Football Manager. A 12 year long relationship bit the dust, and the most popular soccer management franchise in the world was suddenly looking around for a new team to program a game from scratch. The intervening releases have been strictly below-par affairs, so a big buzz and a big impression for CM 2010 were highly desirable.