Now that you understand the basics about mapping, let’s explore a crucial aspect of RPG Maker VX: the “events”.
Everything that actually “happens” in the game is called an event. It can be a King offering you a perilous quest, opening a chest or a door or creating a save point.
Once again, look at the top window. Look out for the little EV icon.

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The two buttons in the red rectangle are used to access
the two main “modes” of RPG Maker.
The icon on the left is used for mapping (what you’ve been doing up to now) while the button on the right is to access the Event mode. The mapping mode can be also be accessed by pressing F5 on your keyboard while the Event mode can be accessed by pressing F6.
Access the Event mode and you’ll notice straightaway a grid appearing. This is a good way to tell that you’re currently in Event mode.
If you look carefully, you’ll notice a character standing there which has been there since the very beginning:

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This is the starting point of the main character of your game. Once your game is launched, this is where the game will begin.
The character is currently in water which is problematic. Let’s move it on the island.
Left click and drag the character. You can now move the character somewhere on the island like so:

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If you wish, you may also right click anywhere on the map (while in Event mode) and select “Set starting point”, as shown here:

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