Meet the Robinsons Walkthrough: Towns and Industrial Districts

Article by Marie (18,149 pts ) , published Sep 30, 2009

Are you ready to get to the Industrial District of the PC adventure game, Meet the Robinsons? If you are then this guide is surely for you as it will aid in playing those who seek to protect the future and preserve the past.

Playing Chargeball

The Chargeball Challenge is called a challenge for a reason: you'll be facing the Champ. Basically, AI that's programmed to be really good at Chargeball. You have to beat him three times : On the pee wee curse, the varsity course, and then the championship course.

If he beats you, you will have the option to quit. DO NOT DO THIS. If you do, you will never get the Varsity Gloves and believe me, your normal Charge Gloves won't do much good against future enemies. Once you do beat the Champ however, the Varsity Gloves are yours. It has thrice the attack power of your normal Charge Gloves. So yeah, you'd want to meet those blue Soldier Ants again and make them pay for being so annoying.

Leave the Chargeball court and you'll find a chest with the Magma Industries VR Disc. There's also a transport tube that will take you back to the station. Take it.

The Industrial District

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When you're back the previously closed doors will be open. a blue Soldier Ant will appear. With the Varsity Glove, they're not so tough now. 3 zaps and they're toast. Ride the lift and go down. You'll see a robot. Scan it of course. It's Barry the Maintenance Bot. Open the chest behind him, then talk to him.

He'll task you to protect some turrets from those pesky ants. Kill the pests that'll pop-up and enter the portal. Once you're inside you'll face around a dozen ants before you can proceed. Kill them and the force field will go down, enter and you'll see the turrets. Scan one (Ant Defense System) and heal up if necessary. Go near the turrets to trigger the swarm. Besides your usual grunts and soldiers, a new ant monster will appear: the Sniper Ant. Scan one of the flying critters then use your Disassembler to knock them down, then finish them off with a few zaps. After clearing the area of enemies, the monorail and the lift will arrive.

Take the lift and ride the monorail. The monorail is different so scan it for your collection. Use the Call Box and select Transit Station. Return to Barry to open the transit system.

Once it's open, you may opt to return to the Robinson House to build stuff and get upgrades, or you may choose to proceed to the industrial district.

Springing into Action

When you reach the industrial district, you'll see some cranes with some girders. Break both of the girders (with Long Sot if you have to) so that they'd fall down. Climb them to proceed.

A new kind of ant monster will show up when you reach the platform with the anthill. It's the Flame Ant, and yes, it breathes fire. Don't be alarmed though, two zaps and they're toast. If you haven't noticed, the ants here respawn. That's because there's an Ant Spawner nearby. Scan the spawner (and a Flame Ant if you haven't yet) and proceed. There will be a pressure plate (haven't seen these since Egypt!) which you have to put a block over. Push the block to extend a walkway. Cross over and activate the speaker. Deal with the incoming enemies.

Ant Monsters? Gross

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Using your Long Shot, hit the cranes to deactivate the spawners. Once they're out, kill whatever ants remain. You're now free to proceed to Jacoby, which is your current goal. Enter his room, scan him, turn some of his stuff into components if you need, then talk to him. He'll give you a rare component for the Transponder. Also, he'll redirect you to Old Town for your next objective.

Return to the Monorail. You now have access to Magma Industries, and Old Town. Ignore Magma Industries for now, you'll go there much later. Head straight to Old Town unless you want to pass by the Robinson House first.

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