Meet the Robinsons Walkthrough: The Robinson's Estate

Written by:  • Edited by: Bill Fulks
Published Sep 30, 2009
• Related Guides: Disney

While on the quest for the Garage Code, you'll be sure to get lost in the Robinson's Estate. So be careful, watch your step and always have this walkthrough ready!

Grandpa Bud for the win?

Leave the lab by going down the stairs, and try scanning the zumzat you'll encounter along the way. In case you're wondering, the zumzat is that bouncing purple thing that serves as good target practice. Head to the garage door (near Franny) and use the scanner on the keypad. The scan will reveal that the last person who used it was Grandpa Bud. Great, more crazy people. Your mother will then tell you that she last saw Grandpa Bud in the dining room. Scan your mother and head over to the dining room (the door with the spoon and fork). You'll see Grandpa Bud there. Of course he won't (or can't) give you the garage code right away. You have to help him find his teeth! Wilbur has a hunch it's Franny's singing frogs again, and decides to head over to search the music room while Grandpa searches the peanut butter. The music room will now be unlocked, so proceed there. Cousin Laszlo will contact you and a pop-up window on Flip Targeting will appear. Scan all the frogs in the room, that's Freddy, Fabian, Ferdinand, Francis and Floyd. A sixth frog will then appear, Frankie, who has Grandpa's teeth. Grab them and head back to the dining room. Talk to Grandpa, or scan him too first.

Following Granpa Bud

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As expected, Grandpa Bud fails to give an answer as to what the garage code is. He tells you to go see Uncle Art, who is probably outside near his space ship. While heading there, you may want to explore the house and scan some more things, such as the Robinson Aid Station, the Robinson TV, or even the weirdos Spike and Dimitri. When you're done exploring and scanning stuff, exit the house and head into the yard. Uncle Art will be there in a Protecto Sphere. Scan the Protectosphere Generator, then pop into it.

This will initiate a race-like mini-game similar to Super Monkey Ball, but with no monkeys. You will have to maneuver through the obstacle course while inside a Protecto Sphere. Roadkill zumzats are alright, thank God. Some parts will require a bit of patience, like the jump-panels. At the end of the course, you'll see Uncle Art and his space ship, the Anchovy Saucer. Scan them both, then talk to him. Like most video game characters, Uncle Art needs help of course. And the next task involves rounding up some of those pesky purple critters: zumzats. Good thing a concentrated electric charge can stun them. Time to grab your Charge Glove.

Misdirection, My Crafty Mistress

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Take the transport tube to your room. Grab the Charge Glove and a tutorial game on Chargeball, a mini-game, will appear. The tutorial is a 1 point game against a trainer. All you have to do is break all his bricks (blue ones) before he breaks yours (red ones). After the tutorial, you have the option to try the Peewee Court and the Varsity Court before leaving Chargeball. Once you exit the minigame, a tutorial pop-up on your new gadget will appear.

Now is the time to round up those zumzats. There are 5 large ones in the house: inside Wilbur's room, in the hall outside Wilbur's room, in the dining room, the kitchen, and the living room. Try targeting the zumzats from a distance so that they don't bounce away from you in a hurry. Zapping a zumzat with the Charge Glove will turn them into 3 smaller zumzats which you can collect by just running over them. Once you get them all (15 in total), take the nearest transport tube to the Yard, where Uncle Art is.

Going Round in Circles

Another quest completed, and another redirection. Uncle Art tells you to go see Aunt Billie, who is at the train room. Go to the transport tube and see that you now have access to the train room. Head there and talk to Aunt Billie. Big surprise, she needs help. She'll ask you to recharge her train. A tutorial pop-up on your Charge Glove's alternate mode will appear. Before charging the poles, scan Aunt Billie, her train and one of the blue circles on any of the poles.

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